コード例 #1
0
ファイル: Program.cs プロジェクト: lsdaybreak/League-Sharp
        /// <summary>
        /// Fired when the game loads.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs"/> instance containing the event data.</param>
        private static void Game_OnGameLoad(EventArgs args)
        {
            if (Player.ChampionName != "Zed")
            {
                return;
            }

            Q = new Spell(SpellSlot.Q, 900f);
            W = new Spell(SpellSlot.W, 600f);
            E = new Spell(SpellSlot.E, 290f);
            R = new Spell(SpellSlot.R, 625f);

            Q.SetSkillshot(.4f, 45, 1700, false, SkillshotType.SkillshotLine);

            CreateMenu();

            ObjectManager.Player.LastCastedSpellName();
            ShadowManager.Initialize();

            Botrk   = new Items.Item((int)ItemId.Blade_of_the_Ruined_King, 550);
            Cutlass = new Items.Item((int)ItemId.Bilgewater_Cutlass, 550);
            Hydra   = new Items.Item((int)ItemId.Ravenous_Hydra_Melee_Only, 400);
            Tiamat  = new Items.Item((int)ItemId.Tiamat_Melee_Only);

            Utility.HpBarDamageIndicator.DamageToUnit = DamageToUnit;
            Utility.HpBarDamageIndicator.Enabled      = true;

            Game.PrintChat("<font color=\"#7CFC00\"><b>Project Zed:</b></font> by Shiver & ChewyMoon loaded");

            Game.OnUpdate  += Game_OnUpdate;
            Drawing.OnDraw += Drawing_OnDraw;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: lsdaybreak/League-Sharp
        /// <summary>
        /// Does the combo.
        /// </summary>
        /// <param name="checkHp">if set to <c>true</c> will use R only if the target is killable.</param>
        private static void DoCombo(bool checkHp)
        {
            var target =
                TargetSelector.GetTarget(
                    ShadowManager.RShadowState == ShadowManager.ShadowState.Cast ? R.Range : Q.Range,
                    TargetSelector.DamageType.Physical);

            if (target == null)
            {
                CloseGap();
            }

            if (target == null || !target.IsValidTarget())
            {
                return;
            }

            var useQCombo = Menu.Item("UseQCombo").IsActive();
            var useWCombo = Menu.Item("UseWCombo").IsActive();
            var useECombo = Menu.Item("UseECombo").IsActive();
            var useRCombo = Menu.Item("UseRCombo").IsActive();

            if (useRCombo && R.IsReady() && ShadowManager.RShadowState == ShadowManager.ShadowState.Cast)
            {
                if (checkHp && DamageToUnit(target) > target.Health)
                {
                    R.CastOnUnit(target);
                }
                else if (!checkHp)
                {
                    R.CastOnUnit(target);
                }
            }

            if (useRCombo && R.IsReady() && ShadowManager.RShadowState == ShadowManager.ShadowState.Swap && ShadowManager.CanSwapToR(target, LastTarget))
            {
                R.Cast();
            }

            if (useWCombo && W.IsReady() && ShadowManager.WShadowState == ShadowManager.ShadowState.Cast)
            {
                var position = Player.ServerPosition.Extend(target.ServerPosition, W.Range);
                W.Cast(position);
            }

            if (useWCombo && W.IsReady() && ShadowManager.WShadowState == ShadowManager.ShadowState.Swap &&
                ShadowManager.CanSwapToW(target, LastTarget))
            {
                W.Cast();
            }

            if (useQCombo && Q.IsReady())
            {
                Q.Cast(target);
            }

            if (useECombo && E.IsReady() && ShadowManager.CanCastE)
            {
                E.Cast();
            }

            LastTarget = target;
        }