public static void QuestReturn(int index, QuestReturn qr, int quest_Log_ID) { try { ByteBuffer.ByteBuffer buffer = new ByteBuffer.ByteBuffer(); BuildBasePacket((int)ClientSendPacketNumbers.QuestReturn, ref buffer); buffer.WriteString(DateTime.Now.ToString("yyyy-MM-dd-HH:mm:ss")); if (qr.Null) { buffer.WriteByte(1); } else { buffer.WriteByte(0); buffer.WriteInteger((int)qr.Status); buffer.WriteInteger(qr.Quest_ID); buffer.WriteInteger(quest_Log_ID); buffer.WriteInteger(qr.NPC_ID); buffer.WriteString(qr.Title); buffer.WriteString(qr.Text); buffer.WriteInteger(World.instance.GetQuestLog(Network.instance.Clients[index].Character_ID, qr.Quest_ID).ObjectiveProgress); buffer.WriteInteger(qr.Target); } Log.log("Sending Quest Return packet to client..", Log.LogType.SENT); sendData(ConnectionType.CLIENT, ClientSendPacketNumbers.QuestReturn.ToString(), index, buffer.ToArray()); } catch (Exception e) { Log.log("Building Quest Return packet failed. > " + e.Message, Log.LogType.ERROR); return; } }
private static void RequestQuest(ConnectionType type, int index, byte[] data) { ByteBuffer.ByteBuffer buffer = new ByteBuffer.ByteBuffer(); buffer.WriteBytes(data); ReadHeader(ref buffer); int Character_ID = buffer.ReadInteger(); int NPC_ID = buffer.ReadInteger(); if (MathF.Distance(World.instance.players[Character_ID], World.instance.GetNPCByEntityID(NPC_ID)) <= World.InteractionDistance) { World.instance.UpdateQuestLog(Character_ID); bool Create = false; QuestReturn qr = World.instance.GetQuestContentByNPCEntityID(Character_ID, NPC_ID, out Create); Quest_Log ql = null; if (Create) { ql = new Quest_Log(-1, Character_ID, qr.Quest_ID, QuestStatus.Available, 0); World.instance.quest_log.Add(ql); SendData.CreateQuestLog(ql); } else { ql = World.instance.GetQuestLog(Character_ID, qr.Quest_ID); } if (ql != null) { SendData.QuestReturn(index, qr, ql.Quest_Log_ID); } } }
public QuestReturn GetQuestContentByNPCEntityID(int Character_ID, int NPC_Entity_ID, out bool Create) { World.instance.UpdateQuestLog(Character_ID); QuestReturn result = new QuestReturn(true, QuestStatus.None, -1, -1, "", "", -1); NPC Subject = GetNPCByEntityID(NPC_Entity_ID); List <Quest> NPCQuests = GetNPCQuests(Subject.NPC_ID); List <int> Quests_In_log = new List <int>(); foreach (Quest_Log ql in quest_log) { if (ql.Character_ID == Character_ID) { //if (GetNPCEntityID(quests[ql.Quest_ID].NPC_Start_ID) == NPC_Entity_ID) //{ if (GetNPCEntityID(quests[ql.Quest_ID].NPC_Start_ID) == NPC_Entity_ID || GetNPCEntityID(quests[ql.Quest_ID].NPC_End_ID) == NPC_Entity_ID) { if (ql.Status == QuestStatus.Available) { result.Null = false; result.Status = ql.Status; result.NPC_ID = GetNPCEntityID(quests[ql.Quest_ID].NPC_Start_ID); result.Quest_ID = ql.Quest_ID; result.Target = quests[ql.Quest_ID].Objective_Target; result.Text = quests[ql.Quest_ID].Start_Text; result.Title = quests[ql.Quest_ID].Title; } else if (ql.Status == QuestStatus.InProgress) { if (result.Status != QuestStatus.Available) { result.Null = false; result.Status = ql.Status; result.NPC_ID = GetNPCEntityID(quests[ql.Quest_ID].NPC_Start_ID); result.Quest_ID = ql.Quest_ID; result.Target = quests[ql.Quest_ID].Objective_Target; result.Text = quests[ql.Quest_ID].Start_Text; result.Title = quests[ql.Quest_ID].Title; } } //} //if (GetNPCEntityID(quests[ql.Quest_ID].NPC_End_ID) == NPC_Entity_ID) //{ if (ql.Status == QuestStatus.Finished) { if (result.Status != QuestStatus.Available) { result.Null = false; result.Status = ql.Status; result.NPC_ID = GetNPCEntityID(quests[ql.Quest_ID].NPC_End_ID); result.Quest_ID = ql.Quest_ID; result.Target = quests[ql.Quest_ID].Objective_Target; result.Text = quests[ql.Quest_ID].End_Text; result.Title = quests[ql.Quest_ID].Title; } } else if (ql.Status == QuestStatus.Complete) { if (result.Status != QuestStatus.Available) { result.Null = false; result.Status = ql.Status; result.NPC_ID = GetNPCEntityID(quests[ql.Quest_ID].NPC_End_ID); result.Quest_ID = ql.Quest_ID; result.Target = quests[ql.Quest_ID].Objective_Target; result.Text = quests[ql.Quest_ID].End_Text; result.Title = quests[ql.Quest_ID].Title; } } } //} } } if (result.Status == QuestStatus.None) { List <Quest> AvailableQuests = GetAvailableQuests(Character_ID); foreach (Quest q in AvailableQuests) { if (GetNPCEntityID(q.NPC_End_ID) == NPC_Entity_ID || GetNPCEntityID(q.NPC_Start_ID) == NPC_Entity_ID) { bool found = false; for (int i = 0; i < Quests_In_log.Count; i++) { if (q.ID == Quests_In_log[i]) { found = true; } } if (!found) { result.Null = false; result.Status = QuestStatus.Available; result.NPC_ID = NPC_Entity_ID; result.Quest_ID = q.ID; result.Target = quests[q.ID].Objective_Target; result.Text = quests[q.ID].End_Text; result.Title = quests[q.ID].Title; Create = true; return(result); } } } } Create = false; return(result); }
private static void QuestInteract(ConnectionType type, int index, byte[] data) { ByteBuffer.ByteBuffer buffer = new ByteBuffer.ByteBuffer(); buffer.WriteBytes(data); ReadHeader(ref buffer); int Character_ID = buffer.ReadInteger(); int NPC_ID = buffer.ReadInteger(); if (MathF.Distance(World.instance.players[Character_ID], World.instance.GetNPCByEntityID(NPC_ID)) <= World.InteractionDistance) { World.instance.UpdateQuestLog(Character_ID); bool Create = false; QuestReturn qr = World.instance.GetQuestContentByNPCEntityID(Character_ID, NPC_ID, out Create); Quest_Log ql = null; ql = World.instance.GetQuestLog(Character_ID, qr.Quest_ID); if (qr.Null != true && ql != null) { switch (qr.Status) { case QuestStatus.None: break; case QuestStatus.InProgress: if (ql.ObjectiveProgress >= qr.Target) { World.instance.GetQuestLog(Character_ID, qr.Quest_ID).Status = QuestStatus.Finished; qr = World.instance.GetQuestContentByNPCEntityID(Character_ID, NPC_ID, out Create); SendData.QuestInteractConfirm(index, true, ql.Status, qr.NPC_ID, ql.Quest_ID); SendData.UpdateQuestLog(ql); } else { SendData.QuestInteractConfirm(index, false); } break; case QuestStatus.Complete: SendData.QuestInteractConfirm(index, false); break; case QuestStatus.Finished: World.instance.GetQuestLog(Character_ID, qr.Quest_ID).Status = QuestStatus.Complete; qr = World.instance.GetQuestContentByNPCEntityID(Character_ID, NPC_ID, out Create); SendData.QuestInteractConfirm(index, true, ql.Status, qr.NPC_ID, ql.Quest_ID); SendData.UpdateQuestLog(ql); if (World.instance.players.ContainsKey(Character_ID)) { World.instance.players[Character_ID].experience += World.instance.quests[ql.Quest_ID].Experience; } // Get the next quest in the series List <Quest> q = World.instance.GetAvailableQuests(Character_ID); if (q != null && q.Count > 0) { foreach (Quest qu in q) { // Create a new quest log for it Quest_Log newql = new Quest_Log(-1, Character_ID, qu.ID, QuestStatus.Available, 0); // Update the synchronization server SendData.CreateQuestLog(newql); // Notify the client that a new quest is available SendData.UpdateQuestLog(index, qu.ID, newql.Quest_Log_ID, World.instance.GetNPCEntityID(qu.NPC_Start_ID), newql.Status, newql.ObjectiveProgress, qu.Objective_Target); } } break; case QuestStatus.Available: if (qr.Target == -1) { World.instance.GetQuestLog(Character_ID, qr.Quest_ID).Status = QuestStatus.Finished; qr = World.instance.GetQuestContentByNPCEntityID(Character_ID, NPC_ID, out Create); World.instance.UpdateQuestLog(Character_ID); } else { World.instance.GetQuestLog(Character_ID, qr.Quest_ID).Status = QuestStatus.InProgress; qr = World.instance.GetQuestContentByNPCEntityID(Character_ID, NPC_ID, out Create); World.instance.UpdateQuestLog(Character_ID); } SendData.QuestInteractConfirm(index, true, ql.Status, qr.NPC_ID, ql.Quest_ID); SendData.UpdateQuestLog(ql); break; default: break; } } else { SendData.QuestInteractConfirm(index, false); } } else { SendData.QuestInteractConfirm(index, false); } World.instance.UpdateQuestLog(Character_ID); }