public void GymPoke(Gym fight) { Console.WriteLine("Choose the pokemon that you would like to switch to:"); for (int i = 0; i < x.PETS.Count; i++) { Pokemon tmp = x.PETS[i]; Console.WriteLine("{6}.{0} Lv:{1} HP:{2}/{3} ATK:{4} DEF:{5}", tmp.NAME, tmp.LV, tmp.HP, tmp.MAXHP, tmp.ATK, tmp.DEF, (char)(i + 'A')); } Console.WriteLine("Q.Quit pokeon Menu"); int target; bool quit = false; char input; while (!quit) { Console.ForegroundColor = ConsoleColor.Yellow; input = Console.ReadKey().KeyChar; Console.ResetColor(); Console.WriteLine(); switch (input) { case 'Q': case 'q': quit = true; break; default: if (input >= 'a' && input <= (char)('a' + x.PETS.Count - 1) || input >= 'A' && input <= (char)('A' + x.PETS.Count - 1)) { if (input <= 'Z') { target = input - 'A'; } else { target = input - 'a'; } bool tf = x.SwitchPoke(x.PETS[target]); GymDiagDisplay(fight.dialogue(Gym.diag.poke, tf)); quit = true; GymStatus(fight); } break; } } }
public void GymStatus(Gym fight) { Console.WriteLine("Total number of opponents:" + fight.TOTAL); Console.WriteLine("Number of defeated pokemon:" + fight.KO); Console.WriteLine("Current opponent:{0} Lv:{1} HP:{2}/{3}", fight.POKENOW.NAME, fight.POKENOW.LV, fight.POKENOW.HP, fight.POKENOW.MAXHP); Console.WriteLine("Your pokemon:{0} Lv:{1} HP:{2}/{3}", x.POKENOW.NAME, x.POKENOW.LV, x.POKENOW.HP, x.POKENOW.MAXHP); Console.WriteLine("Choose your action:"); Console.WriteLine("A.Fight"); Console.WriteLine("B.Change Pokemon"); Console.WriteLine("C.Use Item"); bool quit = false; char input; while (!quit) { Console.ForegroundColor = ConsoleColor.Red; input = Console.ReadKey().KeyChar; Console.ResetColor(); Console.WriteLine(); switch (input) { case 'a': case 'A': GymBattle(fight); quit = true; break; case 'b': case 'B': GymPoke(fight); quit = true; break; case 'c': case 'C': GymItem(fight); quit = true; break; default: break; } } }
public void GymItem(Gym fight) { if (x.ITEMS["HPHealer"] > 0) { Console.WriteLine("You can use the following item:"); Console.WriteLine("H.HPHealer X{0}", x.ITEMS["HPHealer"]); } Console.WriteLine("Q.Quit item menu"); bool quit = false; char input; while (!quit) { Console.ForegroundColor = ConsoleColor.Red; input = Console.ReadKey().KeyChar; Console.ResetColor(); Console.WriteLine(); switch (input) { case 'h': case 'H': GymDiagDisplay(fight.dialogue(Gym.diag.heal, x.POKENOW.heal(x))); GymStatus(fight); quit = true; break; case 'q': case 'Q': GymStatus(fight); quit = true; break; default: break; } } }
private PokeMap() { gyms = new Gym[1]; gyms[0] = Gym.Instance(1215, 178, Gym.na_type.water); }
public void GymBattle(Gym fight) { Console.WriteLine("Choose a skill to attack!!"); for (int i = 0; i < x.POKENOW.SKILLS.Count; i++) { Console.WriteLine("{0}.{1}", (char)(i + 'A'), x.POKENOW.SKILLS[i]); } Console.WriteLine("Q.Quit skill menu"); int target; int result; bool quit = false; char input; while (!quit) { Console.ForegroundColor = ConsoleColor.Yellow; input = Console.ReadKey().KeyChar; Console.ResetColor(); Console.WriteLine(); switch (input) { case 'Q': case 'q': quit = true; break; default: if (input >= 'a' && input <= (char)('a' + x.POKENOW.SKILLS.Count - 1) || (input >= 'A' && input <= (char)('A' + x.POKENOW.SKILLS.Count - 1))) { if (input <= 'Z') { target = input - 'A'; } else { target = input - 'a'; } string atk = x.POKENOW.SKILLS[target]; int dmg = x.POKENOW.Attack(atk, fight.POKENOW); GymDiagDisplay(fight.dialogue(dmg, atk)); result = fight.statusUpdate(); if (result == 2) { GymDiagDisplay(fight.dialogue(Gym.diag.startend, false)); world.ResetGym(fight.NATURE); x.GymVictory(); } else { if (result == 1) { GymDiagDisplay(fight.dialogue(Gym.diag.ko, result == 1)); } else { GymDiagDisplay(fight.dialogue(Gym.diag.ko, result == 1)); } GymStatus(fight); } quit = true; } break; } } }
public int MapPrint() { int position = -1; int xstart, xend, ystart, yend; int gym_xpos = -1, gym_ypos = -1; if (player_xpos < 4) { xstart = 0; xend = 8; } else if (player_xpos > worldsize - 5) { xstart = worldsize - 9; xend = worldsize - 1; } else { xstart = player_xpos - 4; xend = player_xpos + 4; } if (player_ypos < 2) { ystart = 0; yend = 4; } else if (player_ypos > worldsize - 3) { ystart = worldsize - 5; yend = worldsize - 1; } else { ystart = player_ypos - 2; yend = player_ypos + 2; } //Console.WriteLine("Player X pos:{0} Y pos:{1} XS:{2} XE:{3} YS:{4} YE:{5}", player_xpos, player_ypos, xstart, xend, ystart, yend); Gym tmp = null; //Console.WriteLine(world.GetAllGym.Length); for (int i = 0; i < world.GetAllGym.Length; i++) { gym_xpos = world.GetAllGym[i].Position[0]; //20 gym_ypos = world.GetAllGym[i].Position[1]; //2 //Console.WriteLine("Gym X pos:{0} Y pos:{1}", gym_xpos, gym_ypos); if (gym_xpos >= xstart && gym_xpos <= xend && gym_ypos >= ystart && gym_ypos <= yend) { position = i; tmp = world.GetAllGym[i]; break; } } //tmp = world.GetTypedGym(Gym.na_type.water); //Console.WriteLine(tmp.Position[0]); for (int i = ystart; i <= yend; i++) // 7 to 11 { for (int j = xstart; j <= xend; j++) // 8 to 16 { if (position == -1) { if (j == player_xpos && i == player_ypos) { Console.Write("X"); } else { Console.Write("."); } } else { if (gym_ypos == player_ypos && gym_xpos == player_xpos) { Console.Write("Z"); } else { if (j == gym_xpos && i == gym_ypos) { Console.Write("G"); } else if (j == player_xpos && i == player_ypos) { Console.Write("X"); } else { Console.Write("."); } } } } Console.WriteLine(); } return(position); }