public giantLady(string nama) : base(nama) { this.nama = nama; level = 1; skills = new List <Skill>(); skills.Add(new smite()); skills.Add(new zealous_accusation()); skills.Add(new holy_lance()); skills.Add(new inspiring_cry()); this.type = "Melee"; this.hero = "giantLady"; this.hero_move = "idle"; this.nama = nama; this.maxHp = 26; this.dodge = 10; this.min_damage = 6; this.max_damage = 12; this.hp = maxHp; speed = 3; hero_equip = new equip[2]; hero_equip[0] = new nothing(); hero_equip[1] = new nothing(); //this.hero_equip[0].nama = "Hatchet"; //this.hero_equip[1].nama = "Leather Armor"; //this.hero_equip[0].stat_plus.dmg_min += 5; //this.hero_equip[1].stat_plus.def += 9; }
//healer public IceWoman(string nama) : base(nama) { this.level = 1; skills = new List <Skill>(); skills.Add(new divine_grace()); skills.Add(new divine_comfort()); skills.Add(new dazzling_light()); skills.Add(new judgement()); this.type = "Healer"; this.hero = "iceWoman"; this.hero_move = "idle"; this.nama = nama; this.maxHp = 20; this.dodge = 10; this.min_damage = 4; this.max_damage = 8; this.hp = maxHp; speed = 8; hero_equip = new equip[2]; hero_equip[0] = new nothing(); hero_equip[1] = new nothing(); //this.hero_equip[0].nama = "Lunar Magic Wand"; //this.hero_equip[1].nama = "Ice Queen Cloak"; //this.hero_equip[0].stat_plus.def += 6; //this.hero_equip[1].stat_plus.dmg_max += 3; }
public Hercules(string nama) : base(nama) { this.nama = nama; level = 1; skills = new List <Skill>(); skills.Add(new smite()); skills.Add(new zealous_accusation()); skills.Add(new holy_lance()); skills.Add(new inspiring_cry()); this.type = "Melee"; this.hero = "hercules"; this.hero_move = "idle"; this.nama = nama; this.maxHp = 31; this.dodge = 5; this.min_damage = 5; this.max_damage = 9; this.hp = maxHp; speed = 3; hero_equip = new equip[2]; hero_equip[0] = new nothing(); hero_equip[1] = new nothing(); //this.hero_equip[0].nama = "Skull Crusher"; //this.hero_equip[1].nama = "Beast Sallet"; //this.hero_equip[0].stat_plus.dmg_max += 7; //this.hero_equip[1].stat_plus.def += 8; }
//healer public druid(string nama) : base(nama) { this.level = 1; skills = new List <Skill>(); skills.Add(new divine_grace()); skills.Add(new divine_comfort()); skills.Add(new dazzling_light()); skills.Add(new judgement()); this.type = "Healer"; this.hero = "druid"; this.hero_move = "idle"; this.nama = nama; this.maxHp = 24; this.dodge = 15; this.min_damage = 4; this.max_damage = 8; this.hp = 24; speed = 4; hero_equip = new equip[2]; hero_equip[0] = new nothing(); hero_equip[1] = new nothing(); //this.hero_equip[0].nama = "Great Elf Staff"; //this.hero_equip[1].nama = "Mythic Robe"; //this.hero_equip[0].stat_plus.acc += 5; //this.hero_equip[1].stat_plus.def += 5; }
public Tony(string nama) : base(nama) { this.level = 1; skills = new List <Skill>(); skills.Add(new noxius_blast()); skills.Add(new incision()); skills.Add(new battlefield_medicine()); skills.Add(new bliding_gas()); this.type = "Doctor"; this.hero = "tonyStark"; this.hero_move = "idle"; this.nama = nama; this.maxHp = 24; this.dodge = 0; this.min_damage = 4; this.max_damage = 8; this.hp = maxHp; speed = 4; hero_equip = new equip[2]; hero_equip[0] = new nothing(); hero_equip[1] = new nothing(); //this.hero_equip[0].nama = "Tony's googles"; //this.hero_equip[1].nama = "Iron Suit"; //this.hero_equip[0].stat_plus.def += 6; }
public aladin(string nama) : base(nama) { this.level = 1; skills = new List <Skill>(); skills.Add(new noxius_blast()); skills.Add(new incision()); skills.Add(new divine_comfort()); skills.Add(new bliding_gas()); this.type = "Doctor"; this.hero = "aladin"; this.hero_move = "idle"; this.nama = nama; this.maxHp = 22; this.dodge = 15; this.min_damage = 4; this.max_damage = 7; this.hp = 22; speed = 1; hero_equip = new equip[2]; hero_equip[0] = new nothing(); hero_equip[1] = new nothing(); //this.hero_equip[0].nama = "Good Magic Wand"; //this.hero_equip[1].nama = "Tranquil Robe"; //this.hero_equip[0].stat_plus.dmg_min += 7; //this.hero_equip[1].stat_plus.def += 7; }
public archer(string nama) : base(nama) { this.level = 1; skills = new List <Skill>(); skills.Add(new pierce()); skills.Add(new adders_kiss()); skills.Add(new captivate()); skills.Add(new impale()); this.type = "Range"; this.hero = "archer"; this.hero_move = "idle"; this.nama = nama; this.maxHp = 20; this.dodge = 28; this.min_damage = 5; this.max_damage = 10; this.hp = 20; speed = 3; hero_equip = new equip[2]; hero_equip[0] = new nothing(); hero_equip[1] = new nothing(); //this.hero_equip[0].nama = "Long Bow"; //this.hero_equip[1].nama = "Traveler Robe"; //this.hero_equip[0].stat_plus.dmg_max += 8; //this.hero_equip[1].stat_plus.acc += 6; }
//jarak jauh public ninja(string nama) : base(nama) { this.level = 1; this.min_damage = 5; this.max_damage = 10; this.maxHp = 33; this.dodge = 20; this.hp = 20; this.type = "Range"; this.hero_move = "idle"; this.speed = 20; this.nama = nama; this.hero = "ninja"; skills = new List <Skill>(); skills.Add(new pierce()); skills.Add(new adders_kiss()); skills.Add(new captivate()); skills.Add(new impale()); hero_equip = new equip[2]; hero_equip[0] = new nothing(); hero_equip[1] = new nothing(); }