コード例 #1
0
ファイル: Program.cs プロジェクト: kobe1home/Project_Origin
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (Shooter game = new Shooter())
     {
         game.Run();
     }
 }
コード例 #2
0
        public NetworkingClient(Game game)
            : base(game)
        {
            this.game = (Shooter)game;
            this.prevKeyboardState = Keyboard.GetState();

            NetPeerConfiguration config = new NetPeerConfiguration("projectorigin");
            config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse);

            client = new NetClient(config);
            client.Start();
        }
コード例 #3
0
ファイル: FPS.cs プロジェクト: kobe1home/Project_Origin
 public FPS(Game game)
     : base(game)
 {
     this.shooter = game.Services.GetService(typeof(Shooter)) as Shooter;
     if (this.shooter == null)
     {
         throw new InvalidOperationException("Shooter not found.");
     }
     this.map = game.Services.GetService(typeof(Map)) as Map;
     if (this.map == null)
     {
         throw new InvalidOperationException("Map not found.");
     }
 }
コード例 #4
0
ファイル: Path.cs プロジェクト: kobe1home/Project_Origin
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            // TODO: Add your initialization code here
            this.camera = this.Game.Services.GetService(typeof(ICameraService)) as ICameraService;

            if (this.camera == null)
            {
                throw new InvalidOperationException("ICameraService not found.");
            }

            this.gameMap = this.Game.Services.GetService(typeof(Map)) as Map;

            if (this.gameMap == null)
            {
                throw new InvalidOperationException("Map not found.");
            }

            this.player = this.Game.Services.GetService(typeof(Player)) as Player;
            if (this.player == null)
            {
                throw new InvalidOperationException("Player not found.");
            }

            this.shooter = this.Game.Services.GetService(typeof(Shooter)) as Shooter;
            if (this.shooter == null)
            {
                throw new InvalidOperationException("Shooter not found.");
            }

            base.Initialize();
        }
コード例 #5
0
ファイル: MainMenu.cs プロジェクト: kobe1home/Project_Origin
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            backgroundPlayerPicTexture = this.Game.Content.Load<Texture2D>("Models\\backgroundPlayer");
            backgroundPlayerPicPos = new Vector2(-20, this.Game.GraphicsDevice.Viewport.Height / 2- 50);
            backgroundPlayerPicCenter = new Vector2(0, 0);

            backgroundPicTexture = this.Game.Content.Load<Texture2D>("Models\\background");
            backgroundPicPos = new Vector2(this.Game.GraphicsDevice.Viewport.Width / 2, this.Game.GraphicsDevice.Viewport.Height / 2);
            backgroundPicCenter = new Vector2(backgroundPicTexture.Width / 2, backgroundPicTexture.Height / 2);

            menuTexture = this.Game.Content.Load<Texture2D>("Models\\mainMenu");
            menuPos = new Vector2(this.Game.GraphicsDevice.Viewport.Width / 2, this.Game.GraphicsDevice.Viewport.Height / 4 * 3);
            menuCenter = new Vector2(menuTexture.Width / 2, menuTexture.Height / 2);

            titleTexture = this.Game.Content.Load<Texture2D>("Models\\title");
            titlePos = new Vector2(this.Game.GraphicsDevice.Viewport.Width / 5 * 2, this.Game.GraphicsDevice.Viewport.Height / 4);
            titleCenter = new Vector2(titleTexture.Width / 2, titleTexture.Height / 2);

            soundEffect = this.Game.Content.Load<Song>("Sounds\\bgm");
            this.shooter = this.Game.Services.GetService(typeof(Shooter)) as Shooter;
            if (this.shooter == null)
            {
                throw new InvalidOperationException("Shooter not found.");
            }
            MediaPlayer.Play(soundEffect);
            base.LoadContent();
        }
コード例 #6
0
ファイル: Map.cs プロジェクト: kobe1home/Project_Origin
        public override void Initialize()
        {
            int widthNum;
            int heightNum;
            widthNum = this.internalMap.NumGridsWidth;
            heightNum = this.internalMap.NumGridsHeight;

            this.pointMatrics = new VertexPositionColor[heightNum][];

            for (int row = 0; row < heightNum; row++)
            {
                VertexPositionColor[] temp = new VertexPositionColor[widthNum * 2 + 2];
                for (int col = 0; col <= widthNum; col++)
                {
                    temp[col * 2].Position = new Vector3(this.start.X + (InternalMap.GridSize * col),
                                                     this.start.Y + (this.start.Y + InternalMap.GridSize * row) ,
                                                     this.start.Z);
                    temp[col * 2 + 1].Position = new Vector3(this.start.X + (InternalMap.GridSize * col),
                                                         this.start.Y + (this.start.Y + InternalMap.GridSize * row) +  InternalMap.GridSize,
                                                         this.start.Z);
                    temp[col * 2].Color = Map.DefaultColor;
                    temp[col * 2 + 1].Color = Map.DefaultColor;
                }
                this.pointMatrics[row] = temp;
            }

            this.shooter = this.Game.Services.GetService(typeof(Shooter)) as Shooter;
            if (this.shooter == null)
            {
                throw new InvalidOperationException("Shooter not found.");
            }
            base.Initialize();
        }
コード例 #7
0
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            basicEffect = new BasicEffect(this.game.GraphicsDevice);
            basicEffect.VertexColorEnabled = true;
            basicEffect.Projection         = Matrix.CreateOrthographicOffCenter
                                                 (0, this.game.GraphicsDevice.Viewport.Width, // left, right
                                                 this.game.GraphicsDevice.Viewport.Height, 0, // bottom, top
                                                 0, 1);                                       // near, far plane

            vertices = new VertexPositionColor[2];


            //Position and orientation
            playerPosition          = new Vector3(0.0f, 0.0f, 2.0f);
            playerZRoatation        = 0.0f;
            movingSpeed             = 0.02f;
            shootingDistance        = 20;
            playerWaitingTimerThres = 1000; //1s
            playerWaitingTimer      = 0;
            playerTurnTimerThres    = 5000; //5s
            playerTurnTimer         = 0;

            opponentMovingSpeed      = 0.02f;
            opponentShootingDistance = 20;


            //Animation
            playerAlphaTimer = 0;
            playerAlphaSpeed = 1;
            playerAlpha      = 1.0f;
            lineEffect       = new BasicEffect(this.Game.GraphicsDevice);
            lineEffect.VertexColorEnabled = true;

            this.camera = this.game.Services.GetService(typeof(ICameraService)) as ICameraService;
            if (this.camera == null)
            {
                throw new InvalidOperationException("ICameraService not found.");
            }

            this.path = this.game.Services.GetService(typeof(Path)) as Path;
            if (this.path == null)
            {
                throw new InvalidOperationException("Path not found.");
            }
            this.shooter = this.game.Services.GetService(typeof(Shooter)) as Shooter;
            if (this.shooter == null)
            {
                throw new InvalidOperationException("Shooter not found.");
            }
            this.networkingClient = this.game.Services.GetService(typeof(NetworkingClient)) as NetworkingClient;
            if (this.shooter == null)
            {
                throw new InvalidOperationException("Networking not found.");
            }
            this.map = this.game.Services.GetService(typeof(Map)) as Map;
            if (this.map == null)
            {
                throw new InvalidOperationException("Map not found.");
            }

            internalBoolMap = map.getCurrentDisplayedMapDetail();

            //this.playerId = networkingClient.GetPlayerId();

            base.Initialize();
        }
コード例 #8
0
ファイル: Player.cs プロジェクト: kobe1home/Project_Origin
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            basicEffect = new BasicEffect(this.game.GraphicsDevice);
            basicEffect.VertexColorEnabled = true;
            basicEffect.Projection = Matrix.CreateOrthographicOffCenter
               (0, this.game.GraphicsDevice.Viewport.Width,     // left, right
                this.game.GraphicsDevice.Viewport.Height, 0,    // bottom, top
                0, 1);                                         // near, far plane

            vertices = new VertexPositionColor[2];

            //Position and orientation
            playerPosition = new Vector3(0.0f, 0.0f, 2.0f);
            playerZRoatation = 0.0f;
            movingSpeed = 0.02f;
            shootingDistance = 20;
            playerWaitingTimerThres = 1000; //1s
            playerWaitingTimer = 0;
            playerTurnTimerThres = 5000; //5s
            playerTurnTimer = 0;

            opponentMovingSpeed = 0.02f;
            opponentShootingDistance = 20;

            //Animation
            playerAlphaTimer = 0;
            playerAlphaSpeed = 1;
            playerAlpha = 1.0f;
            lineEffect = new BasicEffect(this.Game.GraphicsDevice);
            lineEffect.VertexColorEnabled = true;

            this.camera = this.game.Services.GetService(typeof(ICameraService)) as ICameraService;
            if (this.camera == null)
            {
                throw new InvalidOperationException("ICameraService not found.");
            }

            this.path = this.game.Services.GetService(typeof(Path)) as Path;
            if (this.path == null)
            {
                throw new InvalidOperationException("Path not found.");
            }
            this.shooter = this.game.Services.GetService(typeof(Shooter)) as Shooter;
            if (this.shooter == null)
            {
                throw new InvalidOperationException("Shooter not found.");
            }
            this.networkingClient = this.game.Services.GetService(typeof(NetworkingClient)) as NetworkingClient;
            if (this.shooter == null)
            {
                throw new InvalidOperationException("Networking not found.");
            }
            this.map = this.game.Services.GetService(typeof(Map)) as Map;
            if (this.map == null)
            {
                throw new InvalidOperationException("Map not found.");
            }

            internalBoolMap = map.getCurrentDisplayedMapDetail();

            //this.playerId = networkingClient.GetPlayerId();

            base.Initialize();
        }