コード例 #1
0
ファイル: Path.cs プロジェクト: kobe1home/Project_Origin
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            // TODO: Add your initialization code here
            this.camera = this.Game.Services.GetService(typeof(ICameraService)) as ICameraService;

            if (this.camera == null)
            {
                throw new InvalidOperationException("ICameraService not found.");
            }

            this.gameMap = this.Game.Services.GetService(typeof(Map)) as Map;

            if (this.gameMap == null)
            {
                throw new InvalidOperationException("Map not found.");
            }

            this.player = this.Game.Services.GetService(typeof(Player)) as Player;
            if (this.player == null)
            {
                throw new InvalidOperationException("Player not found.");
            }

            this.shooter = this.Game.Services.GetService(typeof(Shooter)) as Shooter;
            if (this.shooter == null)
            {
                throw new InvalidOperationException("Shooter not found.");
            }

            base.Initialize();
        }
コード例 #2
0
ファイル: Shooter.cs プロジェクト: kobe1home/Project_Origin
        public void BuildGameComponents(int mapSeed)
        {
            this.camera = new Camera(this, new Vector3(0, 0, 100),
                            new Vector3(1, 0, 0),
                            new Vector3(0, 1, 0),
                            new Vector3(0, 0, 0));

            this.Services.AddService(typeof(ICameraService), this.camera);

            Console.WriteLine(" {0}  ", mapSeed);
            this.gameMap = new Map(this, new Vector3(0, 0, 0), mapSeed);
            this.Services.AddService(typeof(Map), this.gameMap);

            this.path = new Path(this);
            this.Services.AddService(typeof(Path), this.path);

            this.gamePlayer = new Player(this);
            this.Services.AddService(typeof(Player), this.gamePlayer);

            this.fps = new FPS(this);

            this.mainMenu = new MainMenu(this);

            this.Components.Add(this.camera);
            this.Components.Add(this.gameMap);
            this.Components.Add(mainMenu);
            this.Components.Add(fps);
            this.Components.Add(this.path);
            this.Components.Add(this.gamePlayer);
        }