public void Append(DataPacket buffer, int offset, out int nextoffset) { nextoffset = offset; buffer.WriteString(Name, offset); buffer.WriteUInt32(Unknown16, offset + 16); buffer.WriteUInt32(Unknown20, offset + 20); buffer.WriteUInt32(Level, offset + 24); buffer.WriteUInt16((ushort)Rank, offset + 28); buffer.WriteUInt16(Unknown30, offset + 30); buffer.WriteUInt32(Unknown32, offset + 32); buffer.WriteInt32(Donation, offset + 36); buffer.WriteBool(IsOnline, offset + 40); buffer.WriteUInt32(Unknown44, offset + 44); nextoffset += 48; }
public static DataPacket GeneralDataA(uint UID, uint A, uint B, uint C, ushort Type, ushort E, ushort X, ushort Y) { DataPacket Packet = new DataPacket(45, 10010); Packet.WriteUInt32(UID, 4); Packet.WriteUInt32(A, 8); Packet.WriteUInt32(B, 12); Packet.WriteUInt32(C, 16); Packet.WriteUInt16(Type, 20); Packet.WriteUInt16(E, 22); Packet.WriteUInt16(X, 24); Packet.WriteUInt16(Y, 26); Packet.WriteUInt32(0, 28); Packet.WriteUInt32(0, 32); Packet.WriteByte(0, 36); return Packet; }