public static void TweenUIColor(Graphic graphic, Color to, float time, System.Action onFinish = null) { XTween.Tween(graphic.color, to, time, null, onFinish, (a, b, t) => { graphic.color = Color.Lerp(a, b, t); }); }
public static void TweenPosition(Transform trans, Vector3 to, float time, System.Action onFinish = null) { XTween.Tween(trans.position, to, time, null, onFinish, (a, b, t) => { trans.position = Vector3.Lerp(a, b, t); }); }
public static void TweenScale(Transform trans, Vector3 to, float time, System.Action onFinish = null) { XTween.Tween(trans.localScale, to, time, null, onFinish, (a, b, t) => { trans.localScale = Vector3.Lerp(a, b, t); }); }
public static void TweenRotation(Transform trans, Quaternion to, float time, System.Action onFinish = null) { XTween.Tween(trans.rotation, to, time, null, onFinish, (a, b, t) => { trans.rotation = Quaternion.Lerp(a, b, t); }); }
public static void TweenMaterialColor(Material mat, string property, Color to, float time, System.Action onFinish = null) { XTween.Tween(mat.GetColor(property), to, time, null, onFinish, (a, b, t) => { Color v = Color.Lerp(a, b, t); mat.SetColor(property, v); }); }
public static void TweenMaterialVector(Material mat, string property, Vector4 to, float time, System.Action onFinish = null) { XTween.Tween(mat.GetVector(property), to, time, null, onFinish, (a, b, t) => { Vector4 v = Vector4.Lerp(a, b, t); mat.SetVector(property, v); }); }
public static void TweenMaterialFloat(Material mat, string property, float to, float time, System.Action onFinish = null) { XTween.Tween(mat.GetFloat(property), to, time, null, onFinish, (a, b, t) => { float v = Mathf.Lerp(a, b, t); mat.SetFloat(property, v); }); }
public static void TweenUIAlpha(CanvasGroup group, float to, float time, System.Action onFinish = null) { XTween.Tween(group.alpha, to, time, null, onFinish, (a, b, t) => { float v = Mathf.Lerp(a, b, t); group.alpha = v; }); }
public static void TweenUIAlpha(Graphic graphic, float to, float time, System.Action onFinish = null) { XTween.Tween(graphic.color.a, to, time, null, onFinish, (a, b, t) => { Color c = graphic.color; c.a = Mathf.Lerp(a, b, t); graphic.color = c; }); }
public static void Tween <T>(T from, T to, float time, System.Action onStart, System.Action onFinish, System.Action <T, T, float> onUpdate) { XTween.Instance.StartCoroutine( XTween.TweenAsync(from, to, time, onStart, onFinish, onUpdate)); }