コード例 #1
0
ファイル: Moveable.cs プロジェクト: nik0kin/ProjectTurtle
 internal void addBuff(Buff b)
 {
     buffs.addBuff(b);
 }
コード例 #2
0
ファイル: Urisdor.cs プロジェクト: nik0kin/ProjectTurtle
        internal override void Update(double gameTime)
        {
            base.Update(gameTime);

            //if(isAnimating()) return;

            //melee
            if (chargeTarget != null && !chargeTarget.isDead() ){
                if (!isMoving() && !checkRangeAndMove(chargeTarget.getMid(), MELEE_RANGE, gameTime) && enemyCooldowns[(int)cooldowns.melee].use(gameTime)) {
                    InGame.getInstance().addProjectile(new Projectile(this, getMid(), chargeTarget, doMelee, null, new IntRect()));
                    model.setAnimation(attackAnimation);
                    if (charging) stopCharge();
                    overrideDirection = getDirectionOfUnit(chargeTarget);
                }
            }else if (aggro != null && !isMoving() && enemyCooldowns[(int)cooldowns.melee].use(gameTime) && !checkRangeAndMove(aggro.getMid(), MELEE_RANGE, gameTime)) {
                InGame.getInstance().addProjectile(new Projectile(this, getMid(), aggro, doMelee, null, new IntRect()));
                model.setAnimation(attackAnimation);
            }
            //hungry
            if (hungered == null && enemyCooldowns[(int)cooldowns.hungry].ready(gameTime)) {
                hungered = new Buff(BuffType.physicalHaste, HUNGERED_RAGE_HASTE_PERCENT);
                buffs.addBuff(hungered);
                InGame.getInstance().setWarningFG(hungeredwarningTexture);
                model.setRing(Color.Red);
                InGame.getInstance().addScreenNote("HUNGERED RAGEE");
                Console.WriteLine("hungered rage");
            }
            //fish
            if (hungered != null && !model.isAnimating() && InGame.getDistance(this.getMid(), fish.getMid()) < FISHING_DIST) {
                Console.WriteLine("fish");
                doFishEating(gameTime);
            }
            //charge (check if tank is back in range, to pick up aggro?
            if (!charging && chargeTarget != null) {
                if (InGame.getDistance(this.getMid(), aggro.getMid()) < MELEE_RANGE) {
                    chargeTarget = null;
                    Console.WriteLine("taking off charge target");
                    overrideDirection = null;
                }
            }

            //update cds?
            enemyCooldowns[(int)cooldowns.melee].setCDReduc(buffs.getValue(BuffType.physicalHaste));
        }
コード例 #3
0
ファイル: Urisdor.cs プロジェクト: nik0kin/ProjectTurtle
 internal bool startCharge()
 {
     //choose random raid unit
     do{
         chargeTarget = InGame.getInstance().getRandomAlivePlayer();
     }while(chargeTarget == aggro);
     hungered = null;
     charging = true;
     //gain charge buff
     model.setRing(Color.Green);
     InGame.getInstance().addScreenNote("CHARGE AT "+chargeTarget.getName());
     InGame.getInstance().setWarningFG(chargedwarningTexture);
     runspeed = DEFAULT_RUNSPEED / 4;
     Console.WriteLine("startCharge");
     return true;
 }
コード例 #4
0
        internal override void Update(double gameTime)
        {
            base.Update(gameTime);
            aggro = getFirstThreat();
            if (currentHp <= 0) {
                myBossFight.initPhase(3);//EFF make it so it doesnt spam this?buts ok i guess
                wipeAllThreat();
                return;
            } else if (dState == dogState.p1 && getHPpercent() <= PHASE_2_TRANSITION_PERCENT) {
                dState = dogState.p2;
                myBossFight.initPhase(2);
            }
            if (aggro == null) {//if no one has aggro put cooldowns on CD (start of fight)
                //enemyCooldowns[(int)cooldowns.spawnAdds].use(gameTime);
                return;
            }
            //try biting
            if (dState == dogState.biting) {
                if (checkRangeAndMove(biteTarget.getMid(), BITE_RANGE, gameTime)) {//get close

                } else {// then bite
                    //InGame.getInstance().addProjectile(new Projectile(this, getMid(), biteTarget, doMelee, meleeProjectileTexture, meleeProjectileRect));
                    if (InGame.isInRange(getMid(), biteTarget.getMid(), BITE_RANGE)) {//idk how it gets to this if it is still runnning
                        Buff b = new Buff(gameTime, BuffType.physicalDOT, BITE_TOTAL_TIME, doBiteDmg, BITE_TICK_TIME);
                        b.addAvatarTexture(biteTexture);

                        biteTarget.addBuff(b);
                        dState = dogState.p2;
                    }
                }
            }
            //melee
            else if (!isMoving() && enemyCooldowns[0].use(gameTime)) {
                if (checkRangeAndMove(aggro.getMid(), MELEE_RANGE, gameTime)) {//get close

                } else
                InGame.getInstance().addProjectile(new Projectile(this, getMid(), aggro, doMelee, meleeProjectileTexture, meleeProjectileRect));
            }
        }
コード例 #5
0
ファイル: Buff.cs プロジェクト: nik0kin/ProjectTurtle
 internal void remove(Buff buff)
 {
     buffs.Remove(buff);
 }
コード例 #6
0
ファイル: Buff.cs プロジェクト: nik0kin/ProjectTurtle
 internal void addBuff(Buff b)
 {
     b.parent = this;
     buffs.Add(b);
 }