void Awake() { m_myRigid = GetComponent<Rigidbody>(); m_trans = transform; //m_dyingBehaviour = GetComponent<AirshipDyingBehaviour>(); m_stallingBehaviour = GetComponent<AirshipStallingBehaviour>(); m_suicideBehaviour = GetComponent<AirshipSuicideBehaviour>(); }
void Awake() { // Get Rigidbody variables m_myRigid = GetComponent<Rigidbody>(); m_trans = transform; m_myRigid.mass = adjustableMass; m_startShipMass = adjustableMass; m_anim = GetComponent<Animator>(); m_shipPartDestroy = GetComponent<ShipPartDestroy>(); m_shipStallScript = GetComponent<AirshipStallingBehaviour>(); m_shipStates = GetComponent<StateManager>(); m_tray = GetComponentInChildren<PassengerTray>(); }
void Awake() { m_trans = transform; m_rb = GetComponent<Rigidbody>(); m_shipParts = GetComponent<ShipPartDestroy>(); //m_broadSideWeapons = GetComponent<BroadsideWeaponsController>(); m_camRotator = GetComponent<RotateCam>(); // m_rouletteScript = GetComponent<RouletteBehaviour>(); m_airshipScript = GetComponent<AirshipControlBehaviour>(); m_dyingScript = GetComponent<AirshipDyingBehaviour>(); m_stallingScript = GetComponent<AirshipStallingBehaviour>(); m_suicideScript = GetComponent<AirshipSuicideBehaviour>(); //m_inputManager = GetComponent<InputManager>(); // World position & rotation m_worldStartPos = m_trans.position; m_worldStartRotation = m_trans.rotation; //get reference to audio source m_Audio = gameObject.GetComponent<AudioSource>(); }