void BuildNetworkEntities(PrefabsDictionary prefabsDictionary) { var network = prefabsDictionary.Istantiate("Network"); }
void BuildPlayerEntities(PrefabsDictionary prefabsDictionary) { var player = prefabsDictionary.Istantiate("Player"); var initializer = _entityFactory.BuildEntity <PlayerEntityDescriptor>(player.GetInstanceID(), player.GetComponents <IImplementor>()); }