コード例 #1
0
 /// <summary>
 /// Adds the specified background to the list.
 /// </summary>
 /// <param name="newbackground">Enter Details for the background <see cref="DNDbackground"/>.</param>
 public void Addbackground(DNDbackground newbackground)
 {
     BackgroundList.Add(newbackground);
 }
コード例 #2
0
        /// <summary>
        /// DataGen - Will Take the parsed data from
        /// <see cref="DNDimport"/> and put in into
        /// <see cref="DNDclass"/>, <see cref="DNDbackground"/>, <see cref="DNDrace"/>
        /// these are then stored in <see cref="DNDdata"/>
        /// </summary>
        /// <returns>
        /// <see cref="DNDdata"/>
        /// </returns>
        public DNDdata DataGen()
        {
            import.XMLimport();

            ///<summary>
            ///We check that the amount of backgrounds we have
            ///match the amount of proficiencies as these should always match
            ///</summary>
            if (import.Backgroundname.Count == import.Backgroundproficiency.Count)
            {
                ///<summary>
                ///We create an instance of <see cref="DNDbackground"/>
                ///this will be used inside the loop
                ///</summary>
                DNDbackground newbackground;

                ///Due to the fact we know that both the <see cref="DNDimport.backgroundproficiency"/> and <see cref="DNDimport.backgroundname"/> are the same
                ///we can just use the count of one of them for the loop
                for (int i = 0; i < import.Backgroundproficiency.Count; i++)
                {
                    ///Here for each loop we make
                    ///newbackground have the values inside the
                    ///brackets
                    newbackground = new DNDbackground
                    {
                        ///ElementAt(i).Value will get the current
                        ///Value per loop and put it inside the
                        ///newbackground
                        Name       = import.Backgroundname.ElementAt(i).Value,
                        Proficency = import.Backgroundproficiency.ElementAt(i).Value
                    };

                    ///Here we create a temp string to store the current
                    ///proficency string in
                    string temp = import.Backgroundproficiency.ElementAt(i).Value;
                    ///We then remove the , of which we know there will be
                    string newtemp = temp.Replace(",", "");
                    ///Finally we split the string on null which defualts to whitespace
                    string[] temparray = newtemp.Split(null);
                    ///We then add the array into the list inside newbackground
                    newbackground.Proficiencies.AddRange(temparray);

                    ///Once per loop we add the newbackground to Data which
                    ///is where each background will be stored
                    data.Addbackground(newbackground);
                }
            }

            ///See above comments this if fuctionally the same but we are storing
            ///<see cref="DNDclass" /> to <see cref="DNDdata" /> rather than <see cref="DNDbackground" />
            if (import.Classname.Count == import.Classproficiency.Count)
            {
                for (int i = 0; i < import.Classproficiency.Count; i++)
                {
                    DNDclass newclass;
                    newclass = new DNDclass
                    {
                        Name       = import.Classname.ElementAt(i).Value,
                        Proficency = import.Classproficiency.ElementAt(i).Value
                    };

                    string temp = import.Backgroundproficiency.ElementAt(i).Value;

                    string newtemp = temp.Replace(",", "");

                    string[] temparray = newtemp.Split(null);

                    newclass.Proficiencies.AddRange(temparray);

                    data.Addclass(newclass);
                }
            }

            if (import.Racename.Count == import.Raceability.Count)
            {
                for (int i = 0; i < import.Racename.Count; i++)
                {
                    DNDrace newrace;
                    newrace = new DNDrace
                    {
                        Name    = import.Racename.ElementAt(i).Value,
                        Ability = import.Raceability.ElementAt(i).Value
                    };

                    string temp = import.Raceability.ElementAt(i).Value;

                    string newtemp = temp.Replace(",", "");

                    string[] temparray = newtemp.Split(null);

                    newrace.Abilities.AddRange(temparray);

                    data.Addrace(newrace);
                }
            }
            ///Once the loops have finished we pass all this
            ///data back out to where the fuction was called
            return(data);
        }