public void EndGame() { gameOverScreen = new GameOverScreen(this); currentScreen = Screen.GameOverScreen; gamePlayScreen = null; }
public void StartGame() { gamePlayScreen = new GamePlayScreen(this); currentScreen = Screen.GamePlayScreen; startScreen = null; gameOverScreen = null; }
public Warrior(Texture2D tex, Vector2 pos, GameWindow window, GamePlayScreen gps) : base(tex, pos, window, gps) { }
public Player(Texture2D tex, Vector2 pos, GameWindow window, GamePlayScreen gps) : base(tex, pos) { this.gps = gps; this.window = window; }