protected void fruitDead(FruitGameObject deadBonusObject) { this.decRage(); this.currentScore += deadBonusObject.getFruitDeathPoints(); if (this.currentScore < 0) { this.currentScore = 0; } }
protected void fruitCollected(FruitGameObject collectedBonusObject) { this.currentScore += collectedBonusObject.getFruitCollectionPoints(); }