コード例 #1
0
ファイル: Boss.cs プロジェクト: Wargamer3/Project-Eternity
            public override void Update(float TimeEllapsed)
            {
                AnimationPosition += 0.2f;
                if (AnimationPosition >= AnimationFrameCount)
                {
                    AnimationPosition -= AnimationFrameCount;
                }

                SpriteSource.X = (int)Math.Floor(AnimationPosition) * SpriteWidth;

                if (Position.Y < 640)
                {
                    Angle = SuperTank2.TurnToFace(Position, Near.Position, Angle, TurnSpeed);
                }

                Speed.X = (float)Math.Cos(Angle) * 3 * TimeEllapsed;
                Speed.Y = (float)Math.Sin(Angle) * 3 * TimeEllapsed;

                Position += Speed;

                UpdateTransformationMatrix();

                if (Position.Y > 740)
                {
                    for (int i = 0; i < 5; i++)
                    {
                        new FlameParticle(Position, (60 + SuperTank2.Randomizer.Next(60)) * SuperTank2.DegToRad, 2 + SuperTank2.Randomizer.NextDouble() * 5).AddParticule();
                        Smoke.AddSmoke(new BombSmoke(Position, (80 + SuperTank2.Randomizer.Next(20)) * SuperTank2.DegToRad, 0));
                    }
                    GroundExplosion.AddGroundExplosion(new GroundExplosion(new Vector2(Position.X, 730)));
                    Resist = 0;
                }
                new Propulsor(Position, Angle, -SuperTank2.Randomizer.NextDouble() * 5).AddParticule();
            }
コード例 #2
0
        public static void AddSmoke(Smoke NewSmoke)
        {
            for (int B = 0; B < Smoke.ListSmoke.Count; B++)
            {
                if (!Smoke.ListSmoke[B].IsAlive)
                {
                    Smoke.ListSmoke[B] = NewSmoke;
                    return;
                }
            }

            Smoke.ListSmoke.Add(NewSmoke);
        }
コード例 #3
0
ファイル: Enemy.cs プロジェクト: Wargamer3/Project-Eternity
        public override void Destroyed(Vehicule Destroyer)
        {
            ActiveLaser.Resist = 0;
            IsAlive            = false;

            if (Destroyer == null)
            {
                return;
            }

            for (int i = 0; i < 10; i++)
            {
                new FlameParticle(Position, SuperTank2.Randomizer.Next(360) * SuperTank2.DegToRad, SuperTank2.Randomizer.NextDouble() * 5).AddParticule();
            }

            if (SuperTank2.Randomizer.Next(10 - ((int)SuperTank2.Difficulty * 4)) == 1)
            {
                PowerUp.AddPowerUp(new PowerUp(new Vector2(Position.X, Position.Y), PowerUp.ArrayPowerUpChoice[SuperTank2.Randomizer.Next(18)]));
            }

            Explosion.AddExplosion(new Explosion1(Position, 0, 0));

            for (int i = 0; i < 4; i++)
            {
                Smoke.AddSmoke(new PlaneSmoke(Position, (float)(Math.Sign(Speed.X) * Math.PI - 10 * SuperTank2.DegToRad + SuperTank2.Randomizer.Next(20) * SuperTank2.DegToRad), 1 + SuperTank2.Randomizer.Next(4)));
            }

            if (SuperTank2.Difficulty == DifficultyChoices.Normal)
            {
                Destroyer.Points += 20;
                Destroyer.Argent += 10;
            }
            else if (SuperTank2.Difficulty == DifficultyChoices.Hard)
            {
                Destroyer.Points += 30;
                Destroyer.Argent += 15;
            }
            else if (SuperTank2.Difficulty == DifficultyChoices.Expert)
            {
                Destroyer.Points += 40;
                Destroyer.Argent += 20;
            }
        }
コード例 #4
0
ファイル: Bomb.cs プロジェクト: Wargamer3/Project-Eternity
 public override void Destroyed(Vehicule Destroyer)
 {
     for (int i = 0; i < 5; i++)
     {
         new FlameParticle(Position, SuperTank2.Randomizer.Next(360) * SuperTank2.DegToRad, SuperTank2.Randomizer.NextDouble() * 5).AddParticule();
         Smoke.AddSmoke(new PlaneSmoke(Position, (float)(Angle - 10 * SuperTank2.DegToRad + SuperTank2.Randomizer.Next(20) * SuperTank2.DegToRad), 1 + SuperTank2.Randomizer.Next(4)));
     }
     if (SuperTank2.Difficulty == DifficultyChoices.Normal)
     {
         Destroyer.Points += 6;
         Destroyer.Argent += 3;
     }
     else if (SuperTank2.Difficulty == DifficultyChoices.Hard)
     {
         Destroyer.Points += 10;
         Destroyer.Argent += 5;
     }
     else if (SuperTank2.Difficulty == DifficultyChoices.Expert)
     {
         Destroyer.Points += 16;
         Destroyer.Argent += 8;
     }
 }