public PlayerLeftScriptClient(RoomInformations Owner, BattleMapOnlineClient Client, GamePreparationScreen MissionSelectScreen) : base(ScriptName) { this.Owner = Owner; this.Client = Client; this.MissionSelectScreen = MissionSelectScreen; }
public CreateGameScriptClient(BattleMapOnlineClient Owner, List <GameScreen> ListGameScreen, PVPRoomInformations Room) : base(ScriptName) { this.Owner = Owner; this.ListGameScreen = ListGameScreen; this.Room = Room; }
public ReceiveGameDataScriptClient(BattleMapOnlineClient Owner) : base(ScriptName) { this.Owner = Owner; ArrayGameData = null; }
public static Dictionary <string, OnlineScript> GetBattleMapScriptsClient(BattleMapOnlineClient Owner) { Dictionary <string, OnlineScript> DicNewScript = new Dictionary <string, OnlineScript>(); DicNewScript.Add(ReceiveGameDataScriptClient.ScriptName, new ReceiveGameDataScriptClient(Owner)); DicNewScript.Add(MoveCursorScriptClient.ScriptName, new MoveCursorScriptClient(Owner)); //DicNewScript.Add(GameEndedScriptClient.ScriptName, new GameEndedScriptClient(Owner)); return(DicNewScript); }
public JoinRoomLocalScriptClient(BattleMapOnlineClient OnlineGameClient, CommunicationClient OnlineCommunicationClient, GameScreen ScreenOwner, bool RemoveOwner = false) : base(ScriptName) { this.OnlineGameClient = OnlineGameClient; this.OnlineCommunicationClient = OnlineCommunicationClient; this.ScreenOwner = ScreenOwner; this.RemoveOwner = RemoveOwner; HasGame = false; ListJoiningPlayerID = new List <string>(); }
public SendRoomIDScriptClient(BattleMapOnlineClient OnlineGameClient, CommunicationClient OnlineCommunicationClient, GameScreen ScreenOwner, string RoomName, string RoomType, string RoomSubtype, byte MinNumberOfPlayer, byte MaxNumberOfPlayer) : base(ScriptName) { this.OnlineGameClient = OnlineGameClient; this.OnlineCommunicationClient = OnlineCommunicationClient; this.ScreenOwner = ScreenOwner; this.RoomName = RoomName; this.RoomType = RoomType; this.RoomSubtype = RoomSubtype; this.MinNumberOfPlayer = MinNumberOfPlayer; this.MaxNumberOfPlayer = MaxNumberOfPlayer; }
public MoveCursorScriptClient(BattleMapOnlineClient Owner) : base(ScriptName) { this.Owner = Owner; }
public JoinRoomFailedScriptClient(BattleMapOnlineClient Owner, Lobby ScreenOwner) : base(ScriptName) { this.Owner = Owner; this.ScreenOwner = ScreenOwner; }
public OpenMenuScriptClient(BattleMapOnlineClient Owner, Dictionary <string, ActionPanel> DicActionPanel) : base(ScriptName) { this.Owner = Owner; this.DicActionPanel = DicActionPanel; }