public static bool WriteRubies(string playerId, SplitRubyResponse ruby) { return(GenericUtils.WriteJsonFile(playerId, ruby, "rubies")); }
public static void WritePlayerBuildplateList(string playerId, PlayerBuildplateList list) => GenericUtils.WriteJsonFile(playerId, list, "buildplates");
public static void WriteJournalForPlayer(string playerId, JournalResponse data) => GenericUtils.WriteJsonFile(playerId, data, "journal");
public static bool WriteBoosts(string playerId, BoostResponse resp) { return(GenericUtils.WriteJsonFile(playerId, resp, "boosts")); }
public static bool WriteUtilityBlocks(string playerId, UtilityBlocksResponse obj) { return(GenericUtils.WriteJsonFile(playerId, obj, "utilityBlocks")); }
private static bool WriteProfile(string playerId, ProfileData playerProfile) { return(GenericUtils.WriteJsonFile(playerId, playerProfile, "profile")); }
private static bool WriteChallenges(string playerId, ChallengesResponse challenges) { return(GenericUtils.WriteJsonFile(playerId, challenges, "challenges")); }