public void Load(ContentManager content) { coin = content.Load <Texture2D>("coin"); AnimatedTexture animation = new AnimatedTexture(Vector2.Zero, 0, 1, 1); animation.Load(content, "coin", 1, 1); animation.Origin = new Vector2(0, 0); coinSprite.Add(animation, -coin.Width / 2, -coin.Height / 2); coinSprite.Pause(); }
public void Add(AnimatedTexture animation, int xOffset = 0, int yOffset = 0) { animations.Add(animation); animationOffsets.Add(new Vector2(xOffset, yOffset)); }