void Update() { float trackFuel = 0f; float currentFuel = fuel.GetCurrentFuel(trackFuel); if (currentFuel < Mathf.Epsilon) { currentFuel = 0f; // do not display negative value } if (currentFuel > defaultValue) { currentFuel = defaultValue; } double percentage = percentValue.GetPercentageValue(currentFuel, defaultValue); GetComponent <Text>().text = String.Format("{0:0} %", percentage); }
void Update() { float trackHealth = 0f; float currentHealth = health.GetCurrentHealth(trackHealth); if (currentHealth < Mathf.Epsilon) { currentHealth = 0f; // do not display negative value } if (currentHealth > defaultValue) { currentHealth = defaultValue; } double percentage = percentValue.GetPercentageValue(currentHealth, defaultValue); GetComponent <Text>().text = String.Format("{0:0} %", percentage); }