private void BuildingManager_OnActiveBuidingTypechanged(object sender, BuildingManager.OnActiveBuildingTypeChangedEventArgs e) { if (e.activeBuildingType == null) { Hide(); m_resourceNearbyOverlay.Hide(); } else { Show(e.activeBuildingType.sprite); if (e.activeBuildingType.hasResourceGeneratorData) { m_resourceNearbyOverlay.Show(e.activeBuildingType.resourceGeneratorData); } else { m_resourceNearbyOverlay.Hide(); } } }
private void BuildingManager_OnActiveBuildingTypeChanged(object sender, BuildingManager.OnActiveBuildingTypeChangedEventArgs e) { UpdateactiveBuildingTypeButton(); }