public void Read(VehicleMake vehiclemake) { }
public void Update(VehicleMake vehiclemake) { }
/*public IEnumerable<VehicleMake> GetAll() * { * * } * * public VehicleMake GetMakeByID(int Id) * { * * }*/ public void Create(VehicleMake vehiclemake) { }
public VehicleMake(VehicleMake vehiclemake) { this.vehiclemake = vehiclemake; }
public void UpdateVehicleMake(VehicleMake vehicleMake) { _context.Entry(vehicleMake).State = EntityState.Modified; }
public void InsertVehicleMake(VehicleMake vehicleMake) { _context.VehicleMake.Add(vehicleMake); }
public void DeleteVehicleMake(int id) { VehicleMake vehicleMake = _context.VehicleMake.Find(id); _context.VehicleMake.Remove(vehicleMake); }