public DeadMario(Vector2 location, Mario baseMario) : base(location) { this.Physics = new Physics(location, 0f, Config.GetPlayerInitialYVelocyWhenDead()); this.sprite = SpriteMachine.Instance.CreateSprite(SpriteMachine.SpriteTag.DeadMario); this.baseMario = baseMario; }
public StarMario(Physics physics, Mario baseMario) : base(new Vector2(physics.xPosition, physics.yPosition)) { this.Physics = physics; this.baseMario = baseMario; }