コード例 #1
0
 public DeadMario(Vector2 location, Mario baseMario) : base(location)
 {
     this.Physics   = new Physics(location, 0f, Config.GetPlayerInitialYVelocyWhenDead());
     this.sprite    = SpriteMachine.Instance.CreateSprite(SpriteMachine.SpriteTag.DeadMario);
     this.baseMario = baseMario;
 }
コード例 #2
0
 public StarMario(Physics physics, Mario baseMario) : base(new Vector2(physics.xPosition, physics.yPosition))
 {
     this.Physics   = physics;
     this.baseMario = baseMario;
 }