public Context(RenderWindow window, ResourceHolder<Texture, ResourceID> textures, ResourceHolder<Font, FontID> fonts, Player player) { this.window = window; this.textures = textures; this.fonts = fonts; this.player = player; }
public GameApplication() { mWindow = new RenderWindow(new VideoMode(640, 480), "SFML App", Styles.Close); mWindow.SetKeyRepeatEnabled(false); mPlayer = new Player(); mTextures = new ResourceHolder<Texture, ResourceID>(); mTextures.load(ResourceID.TitleScreen, "Media/Textures/TitleScreen.png"); mTextures.load(ResourceID.ButtonNormal, "Media/Textures/ButtonNormal.png"); mTextures.load(ResourceID.ButtonSelected, "Media/Textures/ButtonSelected.png"); mTextures.load(ResourceID.ButtonPressed,"Media/Textures/ButtonPressed.png"); mFonts = new ResourceHolder<Font, FontID>(); mFonts.load(FontID.Main, "Media/Sansation.ttf"); mStateStack = new StateStack(new State.Context(mWindow,mTextures,mFonts,mPlayer)); eventqueue = new Queue<Event>(); registerStates(); mStateStack.pushState(StateID.Title); mWindow.Closed += onClosed; mWindow.GainedFocus += gainedFocus; mWindow.LostFocus += lostFocus; mWindow.KeyPressed += keyPressed; }
public Game() { mWindow = new RenderWindow(new VideoMode(640, 480), "SFML App", Styles.Close); mWorld = new World(mWindow); commmands = mWorld.getCommandQueue(); mPlayer = new Player(commmands);//possibly initialized in World? eventqueue = new Queue<Event>(); mWindow.Closed += onClosed; mWindow.GainedFocus += gainedFocus; mWindow.LostFocus += lostFocus; mWindow.KeyPressed += keyPressed; }
private void addButtonLabels(Player.Action action, float y, string text, Context context) { mBindingButtons[(int)action] = new Button(context.fonts,context.textures); mBindingButtons[(int)action].Position = new Vector2f (80,y); mBindingButtons[(int)action].setText(text); mBindingButtons[(int)action].setToggle(true); mBindingButtons[(int)action].setCallback(() => { }); mBindingLabels[(int)action] = new Label("", context.fonts); mBindingLabels[(int)action].Position = new Vector2f(300, y+ 15); mGUIContainer.pack(mBindingButtons[(int)action]); mGUIContainer.pack(mBindingLabels[(int)action]); }