private void btnTravelDistance_Click(object sender, EventArgs e) { //This one opens a new form of the Distance Traveled. frmTravelDistance a = new frmTravelDistance(); a.Show(); }
/* * This bit of code below sets the functionality of the Next Problem button. It starts off with hiding this window, * so as to more seamlessly transition. Then it creates a new form of the next problem in the book, and shows it. * The reason I used ShowDialog, as opposed to just Show is that I wanted to switch over to the next problem with * no remnants of the previous so it can be properly closed, and using ShowDialog shows the new form modally * (making it so directly returning to the previous form [so... THIS form] is impossible), as opposed to Show's * nonmodal format. Using Show makes it so the next line of code that is supposed to just close this form instead * closes all forms. Still not 100% certain why, but yeah, that happens. */ private void btnNext_Click(object sender, EventArgs e) { this.Hide(); frmTravelDistance a = new frmTravelDistance(); a.ShowDialog(); this.Close(); }