/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // STUDENTS: load teddy and pickup sprites teddySprite = Content.Load <Texture2D>(@"graphics\teddybear"); pickupSprite = Content.Load <Texture2D>(@"graphics\pickup"); // STUDENTS: create teddy object centered in window teddy = new TeddyBear(teddySprite, new Vector2(WindowWidth / 2, WindowHeight / 2)); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // STUDENTS: load teddy and pickup sprites teddySprite = Content.Load <Texture2D>(@"graphics/teddybear"); pickupSprite = Content.Load <Texture2D>(@"graphics/pickup"); // STUDENTS: create teddy object centered in window float x = WindowWidth / 2 - teddySprite.Width / 2; float y = WindowHeight / 2 - teddySprite.Height / 2; Vector2 location = new Vector2(x, y); teddy = new TeddyBear(teddySprite, location); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // STUDENTS: load teddy and pickup sprites //loading sprites teddySprite = Content.Load<Texture2D>(@"teddybear"); pickupSprite = Content.Load<Texture2D>(@"pickup"); // STUDENTS: create teddy object centered in window //centering teddy teddy = new TeddyBear(teddySprite, new Vector2(WindowWidth / 2 - teddySprite.Width / 2, WindowHeight / 2 - teddySprite.Height / 2)); }