public PlayerWindow(string path) { //MyContainer myContainer = new MyContainer(); scenesList = getScenesList(path); if (scenesList.Count > 0) { MyContainer myContainer = new MyContainer(); CreateLayout.showScene(myContainer, scenesList[0]); this.Content = myContainer; int time = myContainer.layoutData.sceneTime; setTimer(time, 0); } }
private void playNextScene(int i) { if (scenesList.Count > i + 1) { MyContainer myContainer = new MyContainer(); CreateLayout.showScene(myContainer, scenesList[i + 1]); this.Content = myContainer; int time = myContainer.layoutData.sceneTime; setTimer(time, i + 1); } else { //deleteTempFolder(); } }