コード例 #1
0
        //Right mouse button is released
        public override void OnMouseUp(DrawArea drawArea, MouseEventArgs e)
        {
            int al = drawArea.TheLayers.ActiveLayerIndex;

            if (selectMode == SelectionMode.NetSelection)
            {
                drawArea.TheLayers[al].Graphics.SelectInRectangle(drawArea.NetRectangle);

                selectMode = SelectionMode.None;
                drawArea.DrawNetRectangle = false;
            }

            if (resizedObject != null)
            {
                resizedObject.Normalize();
                resizedObject = null;
            }

            drawArea.Capture = false;
            drawArea.Refresh();

            if (commandChangeState != null && wasMove)
            {
                // Keep state after moving/resizing and add command to history
                commandChangeState.NewState(drawArea.TheLayers);
                drawArea.AddCommandToHistory(commandChangeState);
                commandChangeState = null;
            }
            lastPoint = drawArea.BackTrackMouse(e.Location);
        }
コード例 #2
0
        //левая кнопка мышки
        public override void OnMouseDown(DrawArea drawArea, MouseEventArgs e)
        {
            commandChangeState = null;
            wasMove            = false;

            selectMode = SelectionMode.None;
            Point point = drawArea.BackTrackMouse(new Point(e.X, e.Y));

            int al = drawArea.TheLayers.ActiveLayerIndex;
            int n  = drawArea.TheLayers[al].Graphics.SelectionCount;

            for (int i = 0; i < n; i++)
            {
                DrawObject o            = drawArea.TheLayers[al].Graphics.GetSelectedObject(i);
                int        handleNumber = o.HitTest(point);

                if (handleNumber > 0)
                {
                    selectMode = SelectionMode.Size;
                    // keep resized object in class members
                    resizedObject       = o;
                    resizedObjectHandle = handleNumber;
                    // Since we want to resize only one object, unselect all other objects
                    drawArea.TheLayers[al].Graphics.UnselectAll();
                    o.Selected         = true;
                    commandChangeState = new CommandChangeState(drawArea.TheLayers);
                    break;
                }
            }

            // Test for move (cursor is on the object)
            if (selectMode == SelectionMode.None)
            {
                int        n1 = drawArea.TheLayers[al].Graphics.Count;
                DrawObject o  = null;

                for (int i = 0; i < n1; i++)
                {
                    if (drawArea.TheLayers[al].Graphics[i].HitTest(point) == 0)
                    {
                        o = drawArea.TheLayers[al].Graphics[i];
                        break;
                    }
                }

                if (o != null)
                {
                    selectMode = SelectionMode.Move;
                    if ((Control.ModifierKeys & Keys.Control) == 0 &&
                        !o.Selected)
                    {
                        drawArea.TheLayers[al].Graphics.UnselectAll();
                    }

                    // Select clicked object
                    o.Selected         = true;
                    commandChangeState = new CommandChangeState(drawArea.TheLayers);

                    drawArea.Cursor = Cursors.SizeAll;
                }
            }

            // Net selection
            if (selectMode == SelectionMode.None)
            {
                // click on background
                if ((Control.ModifierKeys & Keys.Control) == 0)
                {
                    drawArea.TheLayers[al].Graphics.UnselectAll();
                }

                selectMode = SelectionMode.NetSelection;
                drawArea.DrawNetRectangle = true;
            }

            lastPoint.X  = point.X;
            lastPoint.Y  = point.Y;
            startPoint.X = point.X;
            startPoint.Y = point.Y;

            drawArea.Capture = true;
            drawArea.Refresh();
        }