/// <inheritdoc cref="TorchPluginBase.Init"/> public override void Init(ITorchBase torch) { var pgmr = new ProfilerManager(torch); torch.Managers.AddManager(pgmr); }
public override void DoWindowContents(Rect inRect) { inRect = inRect.ContractedBy(8f); Text.Font = GameFont.Tiny; GUI.BeginGroup(inRect); typeMethodName = Widgets.TextField(new Rect(0f, 0f, 400f, 30f), typeMethodName); if (Widgets.ButtonText(new Rect(410f, 0f, 120f, 30f), "Profile")) { int i = typeMethodName.LastIndexOf('.'); string typeStr = typeMethodName.Substring(0, i); string methodStr = typeMethodName.Substring(i + 1); Type type = AccessTools.TypeByName(typeStr); if (type == null) { Log.Error(string.Format("Type {0} is not exist.", typeStr)); } MethodInfo methodInfo = AccessTools.Method(type, methodStr); if (methodInfo == null) { Log.Error(string.Format("Method {0}.{1} is not exist.", typeStr, methodStr)); } ProfilePatcher.Patch(HarmonyPatches.harmonyInstance, type, methodInfo); } List <TabRecord> tabList = new List <TabRecord>(); foreach (string key in ProfilerManager.GetTargets()) { tabList.Add(new TabRecord(key, delegate() { scrollPosition = Vector2.zero; currentProfileKey = key; }, currentProfileKey == key)); } if (currentProfileKey == null && ProfilerManager.GetTargets().Count() > 0) { currentProfileKey = ProfilerManager.GetTargets().First(); } TabDrawer.DrawTabs(new Rect(0f, 70f, 560f, 330f), tabList); if (currentProfileKey != null) { int count = ProfilerManager.GetMethods(currentProfileKey).Count(); Rect scrollOutRect = new Rect(0f, 90f, 560f, 320f); Rect scrollViewRect = new Rect(0f, 0f, 550f, count * 22f); float y = 0f; Widgets.BeginScrollView(scrollOutRect, ref scrollPosition, scrollViewRect, true); foreach (string method in ProfilerManager.GetMethods(currentProfileKey)) { long currentTick = ProfilerManager.GetProfileData(currentProfileKey, method).Max(); Widgets.Label(new Rect(0f, y, 420f, 22f), method); Widgets.Label(new Rect(420f, y, 80f, 22f), currentTick.ToString()); y += 22f; } Widgets.EndScrollView(); } GUI.EndGroup(); Text.Font = GameFont.Small; }