void OnDraw(DirectX.DirectXCanvas canvas, DirectXCanvas.Layer layer) { if (layer == DirectXCanvas.Layer.Background) { canvas.Draw(BackgroundMesh); } Rect box = new Rect(0, 0, Scroll.Width, Scroll.Height); foreach (ThreadRow row in Rows) { box.Height = row.Height; row.Render(canvas, Scroll, layer, box); box.Y = box.Y + row.Height; } if (layer == DirectXCanvas.Layer.Foreground) { if (ForegroundMesh != null) { Matrix world = new Matrix(Scroll.Zoom, 0.0, 0.0, 1.0, -Scroll.ViewUnit.Left * Scroll.Zoom, 0.0); ForegroundMesh.WorldTransform = world; canvas.Draw(ForegroundMesh); } DrawSelection(canvas); DrawHover(canvas); DrawMeasure(canvas); } }
public static void Draw(DirectX.DirectXCanvas canvas, List <Mesh> meshes, Matrix world) { meshes.ForEach(mesh => { mesh.WorldTransform = world; canvas.Draw(mesh); }); }
public ComplexDynamicMesh(DirectXCanvas canvas, int chunkCount = 20) { double scaleX = 1.0 / chunkCount; for (int i = 0; i < chunkCount; ++i) { DynamicMesh mesh = canvas.CreateMesh(); mesh.LocalTransform = new Matrix(scaleX, 0.0, 0.0, 1.0, -i / chunkCount, 0.0); DIPs.Add(mesh); } }
void DrawMeasure(DirectX.DirectXCanvas canvas) { if (Input.MeasureInterval.Start != Input.MeasureInterval.Finish) { Durable activeInterval = Input.MeasureInterval.Normalize(); Interval pixelInterval = scroll.TimeToPixel(activeInterval); MeasureMesh.AddRect(new Rect(pixelInterval.Left, 0, pixelInterval.Width, scroll.Height), MeasureBackground); canvas.Text.Draw(new Point(pixelInterval.Left, scroll.Height * 0.5), activeInterval.DurationF3, Colors.White, TextAlignment.Center, pixelInterval.Width); MeasureMesh.Update(canvas.RenderDevice); canvas.Draw(MeasureMesh); } }
public override void BuildMesh(DirectX.DirectXCanvas canvas, ThreadScroll scroll) { DirectX.DynamicMesh builder = canvas.CreateMesh(); builder.Geometry = DirectX.Mesh.GeometryType.Lines; foreach (EventFrame frame in Group.MainThread.Events) { double x = scroll.TimeToUnit(frame.Header).Left; builder.AddLine(new Point(x, 0.0), new Point(x, 1.0), SplitLines); } BackgroundMeshLines = builder.Freeze(canvas.RenderDevice); DirectX.DynamicMesh builderHeader = canvas.CreateMesh(); builderHeader.AddRect(new Rect(0.0, 0.0, 1.0, (Height - RenderParams.BaseMargin) / scroll.Height), new Color[] { GradientTop, GradientTop, GradientBottom, GradientBottom }); BackgroundMeshTris = builderHeader.Freeze(canvas.RenderDevice); }
void OnDraw(DirectX.DirectXCanvas canvas) { canvas.Draw(BackgroundMesh); foreach (ThreadRow.RenderPriority priority in Enum.GetValues(typeof(ThreadRow.RenderPriority))) { foreach (ThreadRow row in rows) { if (row.Priority == priority) { row.Render(canvas, scroll); } } } DrawSelection(canvas); DrawHover(canvas); }
void OnDraw(DirectX.DirectXCanvas canvas, DirectXCanvas.Layer layer) { if (layer == DirectXCanvas.Layer.Background) { canvas.Draw(BackgroundMesh); } foreach (ThreadRow row in rows) { row.Render(canvas, scroll, layer); } if (layer == DirectXCanvas.Layer.Foreground) { DrawSelection(canvas); DrawHover(canvas); DrawMeasure(canvas); } }
public override void BuildMesh(DirectX.DirectXCanvas canvas, ThreadScroll scroll) { DirectX.DynamicMesh builder = canvas.CreateMesh(); builder.Geometry = DirectX.Mesh.GeometryType.Lines; double headerHeight = 1.0; //(Height - RenderParams.BaseMargin) / scroll.Height; // Adding Tickers if (EnableTickers) { for (double tick = Math.Ceiling(scroll.TimeSlice.StartMS); tick < Math.Ceiling(scroll.TimeSlice.FinishMS); tick += 1.0) { double longX = scroll.TimeToUnit(new Tick { Start = Durable.MsToTick(tick) }); builder.AddLine(new Point(longX, headerHeight * 3.0 / 6.0), new Point(longX, headerHeight), TickColor); double medX = scroll.TimeToUnit(new Tick { Start = Durable.MsToTick(tick + 0.5) }); builder.AddLine(new Point(medX, headerHeight * 4.0 / 6.0), new Point(medX, headerHeight), TickColor); for (double miniTick = 0.1; miniTick < 1.0; miniTick += 0.1) { double miniX = scroll.TimeToUnit(new Tick { Start = Durable.MsToTick(tick + miniTick) }); builder.AddLine(new Point(miniX, headerHeight * 5.0 / 6.0), new Point(miniX, headerHeight), TickColor); } } } BackgroundMeshLines = builder.Freeze(canvas.RenderDevice); DirectX.DynamicMesh builderHeader = canvas.CreateMesh(); builderHeader.AddRect(new Rect(0.0, 0.0, 1.0, headerHeight), new Color[] { GradientTop, GradientTop, GradientBottom, GradientBottom }); BackgroundMeshTris = builderHeader.Freeze(canvas.RenderDevice); }
void OnDraw(DirectX.DirectXCanvas canvas, DirectXCanvas.Layer layer) { if (layer == DirectXCanvas.Layer.Background) { canvas.Draw(BackgroundMesh); } Rect box = new Rect(0, 0, scroll.Width, scroll.Height); foreach (ThreadRow row in rows) { box.Height = row.Height; row.Render(canvas, scroll, layer, box); box.Y = box.Y + row.Height; } if (layer == DirectXCanvas.Layer.Foreground) { DrawSelection(canvas); DrawHover(canvas); DrawMeasure(canvas); } }
public override void Render(DirectX.DirectXCanvas canvas, ThreadScroll scroll) { SharpDX.Matrix world = SharpDX.Matrix.Scaling((float)scroll.Zoom, 1.0f, 1.0f); world.TranslationVector = new SharpDX.Vector3(-(float)(scroll.ViewUnit.Left * scroll.Zoom), 0.0f, 0.0f); BackgroundMeshLines.World = world; BackgroundMeshTris.World = world; canvas.Draw(BackgroundMeshTris); canvas.Draw(BackgroundMeshLines); Data.Utils.ForEachInsideInterval(Group.MainThread.Events, scroll.ViewTime, frame => { Interval interval = scroll.TimeToPixel(frame.Header); String text = String.Format(System.Globalization.CultureInfo.InvariantCulture, "{0:0.0} ms", frame.Header.Duration); // 2 times to emulate "bold" for (int i = 0; i < 2; ++i) { canvas.Text.Draw(new Point(interval.Left, Offset), text, TextColor, TextAlignment.Center, interval.Width); } }); }
void DrawSelection(DirectX.DirectXCanvas canvas) { foreach (Selection selection in SelectionList) { if (selection.Frame != null && selection.Row != null) { ThreadRow row = selection.Row; IDurable intervalTime = selection.Focus == null ? selection.Frame.Header : selection.Focus; Interval intervalPx = Scroll.TimeToPixel(intervalTime); Rect rect = new Rect(intervalPx.Left, row.Offset /*+ 2.0 * RenderParams.BaseMargin*/, intervalPx.Width, row.Height /*- 4.0 * RenderParams.BaseMargin*/); for (int i = 0; i < SelectionBorderCount; ++i) { rect.Inflate(SelectionBorderStep, SelectionBorderStep); SelectionMesh.AddRect(rect, FrameSelection.Color); } } } SelectionMesh.Update(canvas.RenderDevice); canvas.Draw(SelectionMesh); }
void DrawSelection(DirectX.DirectXCanvas canvas) { foreach (Selection selection in SelectionList) { if (selection.Frame != null) { ThreadRow row = id2row[selection.Frame.Header.ThreadIndex]; Durable intervalTime = selection.Node == null ? (Durable)selection.Frame.Header : (Durable)selection.Node.Entry; Interval intervalPx = scroll.TimeToPixel(intervalTime); Rect rect = new Rect(intervalPx.Left, row.Offset + 2.0 * RenderParams.BaseMargin, intervalPx.Width, row.Height - 4.0 * RenderParams.BaseMargin); for (int i = 0; i < SelectionBorderCount; ++i) { rect.Inflate(SelectionBorderStep, SelectionBorderStep); SelectionMesh.AddRect(rect, FrameSelection.Color); } } } SelectionMesh.Update(canvas.RenderDevice); canvas.Draw(SelectionMesh); }
public override void BuildMesh(DirectX.DirectXCanvas canvas, ThreadScroll scroll) { SetBusy(true); UpdateDepth(); // Build Mesh DirectX.ComplexDynamicMesh builder = new ComplexDynamicMesh(canvas, DIPSplitCount); DirectX.ComplexDynamicMesh syncBuilder = new ComplexDynamicMesh(canvas, DIPSplitCount); DirectX.ComplexDynamicMesh syncWorkBuilder = new ComplexDynamicMesh(canvas, DIPSplitCount); if (EventData.Sync != null && EventData.Sync != null) { SyncReason stallReason = SyncReason.SyncReasonCount; long stallFrom = 0; int frameSyncIndex = 0; for (int i = 0; i < EventData.Sync.Count; i++) { SyncInterval sync = EventData.Sync[i]; Interval workInterval = scroll.TimeToUnit(sync); //draw work int coreColorIndex = (int)sync.Core; coreColorIndex = coreColorIndex % WorkColors.Length; Color WorkColor = WorkColors[coreColorIndex]; syncWorkBuilder.AddRect(new Rect(workInterval.Left, 0, workInterval.Right - workInterval.Left, SyncLineHeight / Height), WorkColor); if (i == 0) { stallReason = sync.Reason; stallFrom = sync.Finish; continue; } long workStart = sync.Start; long workFinish = sync.Finish; while (frameSyncIndex < EventData.Events.Count && EventData.Events[frameSyncIndex].Finish < stallFrom) { ++frameSyncIndex; } //Ignoring all the waiting outside marked work to simplify the view if (frameSyncIndex < EventData.Events.Count && EventData.Events[frameSyncIndex].Start <= workStart) { Durable syncDurable = new Durable(stallFrom, workStart); Interval syncInterval = scroll.TimeToUnit(syncDurable); double syncWidth = syncInterval.Right - syncInterval.Left; if (syncWidth > 0) { // draw sleep Color waitColor = IsUserInitiatedSync(stallReason) ? SynchronizationColorUser : SynchronizationColor; syncBuilder.AddRect(new Rect(syncInterval.Left, 0, syncWidth, SyncLineHeight / Height), waitColor); } } stallFrom = workFinish; stallReason = sync.Reason; } } foreach (EventFrame frame in EventData.Events) { Durable interval = Group.Board.TimeSlice; EventTree tree = GetTree(frame); foreach (EventNode node in tree.Children) { BuildMeshNode(builder, scroll, node, 0); } } Blocks = builder.Freeze(canvas.RenderDevice); SyncMesh = syncBuilder.Freeze(canvas.RenderDevice); SyncWorkMesh = syncWorkBuilder.Freeze(canvas.RenderDevice); CallstackMeshPolys = canvas.CreateMesh(); CallstackMeshPolys.Projection = Mesh.ProjectionType.Pixel; CallstackMeshLines = canvas.CreateMesh(); CallstackMeshLines.Geometry = Mesh.GeometryType.Lines; CallstackMeshLines.Projection = Mesh.ProjectionType.Pixel; SetBusy(false); }
public override void BuildMesh(DirectX.DirectXCanvas canvas, ThreadScroll scroll) { // Build Mesh DirectX.DynamicMesh builder = canvas.CreateMesh(); DirectX.DynamicMesh syncBuilder = canvas.CreateMesh(); if (EventData.Sync != null && EventData.Sync.Intervals != null) { SyncReason stallReason = SyncReason.SyncReasonCount; long stallFrom = 0; for (int i = 0; i < EventData.Sync.Intervals.Count; i++) { SyncInterval sync = EventData.Sync.Intervals[i]; Interval workInterval = scroll.TimeToUnit(sync); // draw work int coreColorIndex = (int)sync.Core; coreColorIndex = coreColorIndex % WorkColors.Length; Color WorkColor = WorkColors[coreColorIndex]; syncBuilder.AddRect(new Rect(workInterval.Left, RenderParams.BaseMargin / Height, workInterval.Right - workInterval.Left, SyncLineHeight / Height), WorkColor); if (i == 0) { stallReason = sync.Reason; stallFrom = sync.Finish; continue; } long workStart = sync.Start; long workFinish = sync.Finish; Interval syncInterval = scroll.TimeToUnit(new Durable(stallFrom, workStart)); double syncWidth = syncInterval.Right - syncInterval.Left; if (syncWidth <= 0) { syncWidth = 0.1; } // draw sleep Color waitColor = IsUserInitiatedSync(stallReason) ? SynchronizationColorUser : SynchronizationColor; syncBuilder.AddRect(new Rect(syncInterval.Left, RenderParams.BaseMargin / Height, syncWidth, SyncLineHeight / Height), waitColor); stallFrom = workFinish; stallReason = sync.Reason; } } foreach (EventFrame frame in EventData.Events) { Durable interval = Group.Board.TimeSlice; foreach (EventNode node in frame.CategoriesTree.Children) { BuildMeshNode(builder, scroll, node, 0); } } Mesh = builder.Freeze(canvas.RenderDevice); SyncMesh = syncBuilder.Freeze(canvas.RenderDevice); CallstackMeshPolys = canvas.CreateMesh(); CallstackMeshLines = canvas.CreateMesh(); CallstackMeshLines.Geometry = Mesh.GeometryType.Lines; }
public abstract void ApplyFilter(DirectX.DirectXCanvas canvas, ThreadScroll scroll, HashSet <EventDescription> descriptions);
public abstract void BuildMesh(DirectX.DirectXCanvas canvas, ThreadScroll scroll);
public abstract void Render(DirectX.DirectXCanvas canvas, ThreadScroll scroll, DirectXCanvas.Layer layer, Rect box);
public override void Render(DirectX.DirectXCanvas canvas, ThreadScroll scroll, DirectXCanvas.Layer layer) { SharpDX.Matrix world = SharpDX.Matrix.Scaling((float)scroll.Zoom, (float)((Height - 2.0 * RenderParams.BaseMargin) / scroll.Height), 1.0f); world.TranslationVector = new SharpDX.Vector3(-(float)(scroll.ViewUnit.Left * scroll.Zoom), (float)((Offset + 1.0 * RenderParams.BaseMargin) / scroll.Height), 0.0f); if (layer == DirectXCanvas.Layer.Background) { if (Mesh != null) { Mesh.World = world; canvas.Draw(Mesh); } if (FilterMesh != null) { FilterMesh.World = world; canvas.Draw(FilterMesh); } if (SyncMesh != null && scroll.SyncDraw == ThreadScroll.SyncDrawType.Wait) { SyncMesh.World = world; canvas.Draw(SyncMesh); } if (SyncWorkMesh != null && scroll.SyncDraw == ThreadScroll.SyncDrawType.Work) { SyncWorkMesh.World = world; canvas.Draw(SyncWorkMesh); } Data.Utils.ForEachInsideInterval(EventData.Events, scroll.ViewTime, frame => { frame.CategoriesTree.ForEachChild((node, level) => { Entry entry = (node as EventNode).Entry; Interval intervalPx = scroll.TimeToPixel(entry); if (intervalPx.Width < TextDrawThreshold || intervalPx.Right < 0.0) { return(false); } if (intervalPx.Left < 0.0) { intervalPx.Width += intervalPx.Left; intervalPx.Left = 0.0; } double lum = DirectX.Utils.GetLuminance(entry.Description.Color); Color color = lum < 0.33 ? Colors.White : Colors.Black; canvas.Text.Draw(new Point(intervalPx.Left + TextDrawOffset, Offset + level * RenderParams.BaseHeight), entry.Description.Name, color, TextAlignment.Left, intervalPx.Width - TextDrawOffset); return(true); }); }); } if (layer == DirectXCanvas.Layer.Foreground) { if (CallstackMeshPolys != null && CallstackMeshLines != null && scroll.DrawCallstacks) { double width = CallstackMarkerSize * 0.5; double height = (CallstackMarkerSize / RenderParams.BaseHeight) / MaxDepth; double offset = (CallstackMarkerOffset / RenderParams.BaseHeight) / MaxDepth; Data.Utils.ForEachInsideInterval(EventData.Callstacks, scroll.ViewTime, callstack => { double center = scroll.TimeToPixel(callstack); Point a = new Point(center - width, offset); Point b = new Point(center, offset + height); Point c = new Point(center + width, offset); CallstackMeshPolys.AddTri(a, b, c, (callstack.Reason == CallStackReason.AutoSample) ? CallstackColor : SystemCallstackColor); CallstackMeshLines.AddTri(a, b, c, Colors.Black); }); CallstackMeshPolys.Update(canvas.RenderDevice); CallstackMeshLines.Update(canvas.RenderDevice); CallstackMeshPolys.World = world; CallstackMeshLines.World = world; canvas.Draw(CallstackMeshPolys); canvas.Draw(CallstackMeshLines); } } }
public override void Render(DirectX.DirectXCanvas canvas, ThreadScroll scroll, DirectXCanvas.Layer layer, Rect box) { if (!IsVisible) { return; } Matrix world = GetWorldMatrix(scroll); if (layer == DirectXCanvas.Layer.Background) { Draw(canvas, Blocks, world); if (FilterMesh != null) { FilterMesh.WorldTransform = world; canvas.Draw(FilterMesh); } if (scroll.SyncDraw == ThreadScroll.SyncDrawType.Wait) { Draw(canvas, SyncMesh, world); } if (SyncWorkMesh != null && scroll.SyncDraw == ThreadScroll.SyncDrawType.Work) { Draw(canvas, SyncWorkMesh, world); } Data.Utils.ForEachInsideInterval(EventData.Events, scroll.ViewTime, frame => { GetTree(frame).ForEachChild((node, level) => { Entry entry = (node as EventNode).Entry; Interval intervalPx = scroll.TimeToPixel(entry); if (intervalPx.Width < TextDrawThreshold || intervalPx.Right < 0.0 || level >= MaxDepth) { return(false); } if (intervalPx.Left < 0.0) { intervalPx.Width += intervalPx.Left; intervalPx.Left = 0.0; } double lum = DirectX.Utils.GetLuminance(entry.Description.ForceColor); Color color = lum < DirectX.Utils.LuminanceThreshold ? Colors.White : Colors.Black; canvas.Text.Draw(new Point(intervalPx.Left + TextDrawOffset, Offset + level * RenderParams.BaseHeight), entry.Description.Name, color, TextAlignment.Left, intervalPx.Width - TextDrawOffset); return(true); }); }); } if (layer == DirectXCanvas.Layer.Foreground) { if (CallstackMeshPolys != null && CallstackMeshLines != null && scroll.DrawCallstacks != 0) { double width = CallstackMarkerRadius; double height = CallstackMarkerRadius; double offset = Offset + RenderParams.BaseHeight * 0.5; Data.Utils.ForEachInsideInterval(EventData.Callstacks, scroll.ViewTime, callstack => { if ((callstack.Reason & scroll.DrawCallstacks) != 0) { double center = scroll.TimeToPixel(callstack); Point[] points = new Point[] { new Point(center - width, offset), new Point(center, offset - height), new Point(center + width, offset), new Point(center, offset + height) }; Color fillColor = (callstack.Reason == CallStackReason.AutoSample) ? CallstackColor : SystemCallstackColor; Color strokeColor = Colors.Black; CallstackMeshPolys.AddRect(points, fillColor); CallstackMeshLines.AddRect(points, strokeColor); } }); CallstackMeshPolys.Update(canvas.RenderDevice); CallstackMeshLines.Update(canvas.RenderDevice); //CallstackMeshPolys.World = world; //CallstackMeshLines.World = world; canvas.Draw(CallstackMeshPolys); canvas.Draw(CallstackMeshLines); } } }
public abstract void Render(DirectX.DirectXCanvas canvas, ThreadScroll scroll);