public Character(Sprite sprite, SpineAnimation animation) : this() { this.animation = animation; this.sprite = sprite; this.layerSprite = (Sprite)this.sprite.Clone(); this.ResetColorEffect(); }
public Character(Sprite sprite, SpineAnimation animation, int hp, int move, Rank rank, Army army = Army.Normal, Special special = Special.None) : this(sprite, animation) { this.hp = hp; this.move = move; this.special = special; this.weapon = special == Special.None ? Weapon.Sword : Weapon.None; this.rank = rank; this.army = army; this.rankLevel = hp + move; this.maxHP = hp; }
public object Clone() { SpineAnimation clone = (SpineAnimation)this.MemberwiseClone(); SkeletonData skeletonData; SkeletonJson json = new SkeletonJson(atlas); skeletonData = json.ReadSkeletonData(this.filesName + ".json"); this.skeleton = new Skeleton(skeletonData); clone.skeleton = new Skeleton(skeletonData); AnimationStateData animationStateData = new AnimationStateData(skeleton.Data); clone.animationState = new AnimationState(animationStateData); clone.animationState.SetAnimation(0, this.animationName, true); clone.Position = Vector2.Zero; clone.skeleton.UpdateWorldTransform(); return(clone); }