public void Run() { for (int i = 0; i < _howMany; i++) { _buffer.Put(i); Console.WriteLine("Put: " + i); } }
public void Run() { int temp; do { temp = _bufferIn.Take(); _bufferOut.Put(temp); } while (temp != -1); }
static void ProducerBoundedBuffer() { Console.WriteLine("Producer starts!"); for (int i = 0; i < 100; i++) { Thread.Sleep(300); Random rnd = new Random(); int number = rnd.Next(1, 100); bb.Put(number); Console.WriteLine("Put: " + number); } }
public void Run() { //int i = 0; //while (i <= _production) //{ // if (_buffer.IsFull()) // { // //vent til der er plads // } // else // { // _buffer.Put(i); // //Console.WriteLine("Producer: Put {0}", i); // i++; // } for (int k = 0; k < _production; k++) { _buffer.Put(k); } _buffer.Put(-1); }
public void Run() { int i = 0; buf.InQueue = HowMany; while (i < HowMany) { int tempI = i; lock (buf) if (!buf.IsFull()) { { var rnd = new Random(); int number = rnd.Next(1, 1000); buf.Put(number); Console.WriteLine("Line added"); i = tempI + 1; } } } Console.WriteLine("Producer Done"); }