コード例 #1
0
        public Game1()
        {
            Content.RootDirectory = "Content";
            graphics = new GraphicsDeviceManager(this);
            //this.TargetElapsedTime = TimeSpan.FromSeconds(1.0f / 54f);
            #if WINDOWS_PHONE
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 480;
            #endif

            #if XBOX || WINDOWS
            graphics.PreferredBackBufferWidth = 1280;
            graphics.PreferredBackBufferHeight = 720;
            #endif
            graphics.PreferMultiSampling = true;
            parameters.MultiSampleCount = 16;
            graphics.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings);
            graphics.ApplyChanges();

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Camera.ViewportWidth = graphics.PreferredBackBufferWidth;
            Camera.ViewportHeight = graphics.PreferredBackBufferHeight;
            Camera.SetScreenRectangle();

            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new PressStartScreen(), null);

            //Guide.SimulateTrialMode = false;
        }
コード例 #2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }