コード例 #1
0
        /// <summary>
        /// Computes an intersection of the lines
        /// </summary>
        public static bool IntersectLineLine(Vector2 originA, Vector2 directionA, Vector2 originB, Vector2 directionB,
                                             out IntersectionLineLine2 intersection)
        {
            intersection = new IntersectionLineLine2();
            Vector2 originBToA  = originA - originB;
            float   denominator = VectorE.PerpDot(directionA, directionB);
            float   perpDotB    = VectorE.PerpDot(directionB, originBToA);

            if (Mathf.Abs(denominator) < Epsilon)
            {
                // Parallel
                float perpDotA = VectorE.PerpDot(directionA, originBToA);
                if (Mathf.Abs(perpDotA) > Epsilon || Mathf.Abs(perpDotB) > Epsilon)
                {
                    // Not collinear
                    intersection.type = IntersectionType.None;
                    return(false);
                }
                // Collinear
                intersection.type  = IntersectionType.Line;
                intersection.point = originA;
                return(true);
            }

            // Not parallel
            intersection.type  = IntersectionType.Point;
            intersection.point = originA + directionA * (perpDotB / denominator);
            return(true);
        }
コード例 #2
0
ファイル: Intersect2D.cs プロジェクト: Elizafur/FPS-Transfer
        /// <summary>
        /// Computes an intersection of the lines
        /// </summary>
        public static bool LineLine(Vector2 originA, Vector2 directionA, Vector2 originB, Vector2 directionB,
                                    out IntersectionLineLine2 intersection)
        {
            Vector2 originBToA  = originA - originB;
            float   denominator = VectorE.PerpDot(directionA, directionB);
            float   perpDotB    = VectorE.PerpDot(directionB, originBToA);

            if (Mathf.Abs(denominator) < Geometry.Epsilon)
            {
                // Parallel
                float perpDotA = VectorE.PerpDot(directionA, originBToA);
                if (Mathf.Abs(perpDotA) > Geometry.Epsilon || Mathf.Abs(perpDotB) > Geometry.Epsilon)
                {
                    // Not collinear
                    intersection = IntersectionLineLine2.None();
                    return(false);
                }
                // Collinear
                intersection = IntersectionLineLine2.Line(originA);
                return(true);
            }

            // Not parallel
            intersection = IntersectionLineLine2.Point(originA + directionA * (perpDotB / denominator));
            return(true);
        }
コード例 #3
0
 /// <summary>
 /// Computes an intersection of the lines
 /// </summary>
 public static bool IntersectLineLine(Line2 lineA, Line2 lineB, out IntersectionLineLine2 intersection)
 {
     return(IntersectLineLine(lineA.origin, lineA.direction, lineB.origin, lineB.direction, out intersection));
 }