// Use this for initialization void Start() { rigid = GetComponent <Rigidbody>(); rigid.angularDrag = 999; rigid.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ; col = GetComponent <Collider>(); camHolder = CameraHolder.singleton.transform; anim = GetComponentInChildren <Animator>(); freeClimb = GetComponent <FreeClimb>(); }
public void Init(FreeClimb c, Transform helper) { anim = c.anim; ikBase = c.baseIKsnapshot; this.helper = helper; }