コード例 #1
0
ファイル: Road.cs プロジェクト: Xenation/ProcGen
        public static Road CreateNew(Transform parent, Junction j1, Junction j2, float width, bool followGround, float subdivDistance, TerrainGen terrain)
        {
            GameObject go = new GameObject();

            go.name = "Road";
            go.transform.SetParent(parent, false);
            Road road = go.AddComponent <Road>();

            road.Junction1 = j1;
            road.Junction2 = j2;
            road.width     = width;
            road.ComputePositioning();
            road.subdivs = 2;
            if (followGround)
            {
                road.subdivs = GetSubdivisions(Vector3.Distance(j1.transform.position, j2.transform.position), subdivDistance);
            }
            road.GenerateMesh();
            if (followGround)
            {
                road.FollowGround(terrain);
            }
            return(road);
        }
コード例 #2
0
ファイル: Road.cs プロジェクト: Xenation/ProcGen
 public bool HasCommonJunction(Road road)
 {
     return(road.Junction1 == Junction1 || road.Junction1 == Junction2 || road.Junction2 == Junction1 || road.Junction2 == Junction2);
 }
コード例 #3
0
ファイル: Junction.cs プロジェクト: Xenation/ProcGen
        public void CreateRoadTo(Junction junc, float width, bool followGround, float subdivDistance, TerrainGen terrain)
        {
            Road road = Road.CreateNew(transform.parent, this, junc, width, followGround, subdivDistance, terrain);

            roads.Add(road);
        }