static void Game_OnGameLoad(EventArgs args) { new System.Threading.Thread(() => { Config = new Menu("ProBuilds", "ProBuilds", true); probuild = new ProBuilds(ObjectManager.Player.ChampionName); foreach (ProBuilds.Build build in probuild.Builds) { Menu subbuild = new Menu(build.Name + " " + build.Popularity + "%", build.Name + " " + build.Popularity + "%"); Menu summary = new Menu("Summary", "Summary"); foreach (ProBuilds.Item item in build.Summary) { summary.AddItem(new MenuItem(item.name, item.name)); } subbuild.AddSubMenu(summary); Menu starting = new Menu("Starting", "Starting"); foreach (var item in build.StartingItems) { starting.AddItem(new MenuItem(item.name, item.name)); } subbuild.AddSubMenu(starting); Menu order = new Menu("Order", "Order"); foreach (var item in build.Order) { order.AddItem(new MenuItem(item.name, item.name)); } subbuild.AddSubMenu(order); Menu final = new Menu("Final", "Final"); foreach (var item in build.BestItems) { final.AddItem(new MenuItem(item.name, item.name)); } subbuild.AddSubMenu(final); Config.AddSubMenu(subbuild); } Config.AddToMainMenu(); }).Start(); }
static void Game_OnGameLoad(EventArgs args) { new System.Threading.Thread(() => { Config = new Menu("ProBuilds", "ProBuilds", true); probuild = new ProBuilds(ObjectManager.Player.ChampionName); foreach (ProBuilds.Build build in probuild.Builds) { Menu subbuild = new Menu(build.Name + " " + build.Popularity + "%", build.Name + " " + build.Popularity + "%"); Menu summary = new Menu("Summary", "Summary"); foreach(ProBuilds.Item item in build.Summary){ summary.AddItem(new MenuItem(item.name, item.name)); } subbuild.AddSubMenu(summary); Menu starting = new Menu("Starting", "Starting"); foreach(var item in build.StartingItems){ starting.AddItem(new MenuItem(item.name, item.name)); } subbuild.AddSubMenu(starting); Menu order = new Menu("Order", "Order"); foreach(var item in build.Order){ order.AddItem(new MenuItem(item.name, item.name)); } subbuild.AddSubMenu(order); Menu final = new Menu("Final", "Final"); foreach(var item in build.BestItems){ final.AddItem(new MenuItem(item.name, item.name)); } subbuild.AddSubMenu(final); Config.AddSubMenu(subbuild); } Config.AddToMainMenu(); }).Start(); }