public static void testWrite() { string championKey = "Ashe"; ItemSet set = createTestSet(championKey); bool success = ItemSetWriter.writeOutItemSet(set, championKey, "Boots"); Console.WriteLine(success ? "Wrote out set" : "Couldn't write set (Already exists?)"); }
public static void testReader() { string championKey = "Ashe"; ItemSet.Map map = ItemSet.Map.SummonersRift; ItemSet set = ItemSetWriter.readInItemSet(championKey, map, "Boots"); if (set != null) { string JSON = JsonConvert.SerializeObject(set, Formatting.Indented); Console.Write(JSON); } else { Console.WriteLine("No item set found"); } }