コード例 #1
0
	/**
	 * Draw a working scale handle in 2d space.
	 */
	public static Vector2 ScaleHandle2d(int id, Vector2 position, Vector2 scale, int size)
	{
		Event e = Event.current;
		Vector2 mousePosition = e.mousePosition;
		int width = size/4;

		Handles.color = HANDLE_COLOR_UP;
		Handles.DrawLine(position, position - Vector2.up * size * scale.y);

		if(position.y - size > 0f)
			Handles.CubeCap(0, 
				((Vector3)((position - Vector2.up*scale.y*size))) - Vector3.forward*16,
				QuaternionUp,
				width/3);

		Handles.color = HANDLE_COLOR_RIGHT;
		Handles.DrawLine(position, position + Vector2.right * size * scale.x);

		if(position.y > 0f)
			Handles.CubeCap(0, 
				((Vector3)((position + Vector2.right*scale.x*size))) - Vector3.forward*16,
				Quaternion.Euler(Vector3.up*90f),
				width/3);

		Handles.color = HANDLE_COLOR_SCALE;
		Handles.CubeCap(0, 
			((Vector3)position) - Vector3.forward*16,
			QuaternionUp,
			width/2);

		// If a Tool already is engaged and it's not this one, bail.
		if(currentId >= 0 && currentId != id)
			return scale;

		Rect handleRectUp = new Rect(position.x-width/2, position.y-size-HANDLE_PADDING, width, size + HANDLE_PADDING);
		Rect handleRectRight = new Rect(position.x, position.y-width/2, size + 8, width);
		Rect handleRectCenter = new Rect(position.x-width/2, position.y-width/2, width, width);

		if(currentId == id)
		{
			switch(e.type)
			{
				case EventType.MouseDrag:
					Vector2 diff = axisConstraint.Mask(mousePosition - initialMousePosition);
					diff.x+=size;
					diff.y = -diff.y;	// gui space Y is opposite-world
					diff.y+=size;
					scale = diff/size;
					if(axisConstraint == pb_HandleConstraint2D.None)
					{
						scale.x = Mathf.Min(scale.x, scale.y);
						scale.y = Mathf.Min(scale.x, scale.y);
					}
					break;

				case EventType.MouseUp:
				case EventType.Ignore:
					currentId = -1;
					break;
			}
		}
		else
		{
			if(e.type == EventType.MouseDown && ((!limitToLeftButton && e.button != MIDDLE_MOUSE_BUTTON) || e.button == LEFT_MOUSE_BUTTON))
			{
				if(handleRectCenter.Contains(mousePosition))
				{
					currentId = id;
					handleOffset = position - mousePosition;
					initialMousePosition = mousePosition;
					axisConstraint = new pb_HandleConstraint2D(1, 1);
				}
				else
				if(handleRectRight.Contains(mousePosition))
				{
					currentId = id;	
					handleOffset = position - mousePosition;
					initialMousePosition = mousePosition;
					axisConstraint = new pb_HandleConstraint2D(1, 0);
				}
				else if(handleRectUp.Contains(mousePosition))
				{
					currentId = id;	
					handleOffset = position - mousePosition;
					initialMousePosition = mousePosition;
					axisConstraint = new pb_HandleConstraint2D(0, 1);
				}

			}		
		}

		return scale;
	}
コード例 #2
0
	/**
	 * A 2D GUI view position handle.
	 * @param id The Handle id.
	 * @param position The position in GUI coordinates.
	 * @param size How large in pixels to draw this handle.
	 */
	public static Vector2 PositionHandle2d(int id, Vector2 position, int size)
	{
		int width = size/4;

		Rect handleRectUp = new Rect(position.x-width/2, position.y-size-HANDLE_PADDING, width, size+HANDLE_PADDING);
		Rect handleRectRight = new Rect(position.x, position.y-width/2, size, width+HANDLE_PADDING);
				
		Handles.color = Color.yellow;
		Handles.CircleCap(-1, position, Quaternion.identity, width/2);
		Handles.color = HANDLE_COLOR_UP;

		// Y Line
		Handles.DrawLine(position, position - Vector2.up * size);

		// Y Cone
		if(position.y - size > 0f)
			Handles.ConeCap(0, 
				((Vector3)((position - Vector2.up*size))) - ConeDepth,
				QuaternionUp,
				width/2);

		Handles.color = HANDLE_COLOR_RIGHT;

		// X Line
		Handles.DrawLine(position, position + Vector2.right * size);

		// X Cap
		if(position.y > 0f)
			Handles.ConeCap(0, 
				((Vector3)((position + Vector2.right*size))) - ConeDepth,
				QuaternionRight,
				width/2);

		// If a Tool already is engaged and it's not this one, bail.
		if(currentId >= 0 && currentId != id)
			return position;

		Event e = Event.current;
		Vector2 mousePosition = e.mousePosition;
		Vector2 newPosition = position;

		if(currentId == id)
		{
			switch(e.type)
			{
				case EventType.MouseDrag:
					newPosition = axisConstraint.Mask(mousePosition + handleOffset) + axisConstraint.InverseMask(position);
					break;

				case EventType.MouseUp:
				case EventType.Ignore:
					currentId = -1;
					break;
			}
		}
		else
		{
			if(e.type == EventType.MouseDown && ((!limitToLeftButton && e.button != MIDDLE_MOUSE_BUTTON) || e.button == LEFT_MOUSE_BUTTON))
			{
				if(Vector2.Distance(mousePosition, position) < width/2)
				{
					currentId = id;
					handleOffset = position - mousePosition;
					axisConstraint = new pb_HandleConstraint2D(1, 1);
				}
				else
				if(handleRectRight.Contains(mousePosition))
				{
					currentId = id;	
					handleOffset = position - mousePosition;
					axisConstraint = new pb_HandleConstraint2D(1, 0);
				}
				else if(handleRectUp.Contains(mousePosition))
				{
					currentId = id;	
					handleOffset = position - mousePosition;
					axisConstraint = new pb_HandleConstraint2D(0, 1);
				}

			}		
		}

		return newPosition;
	}