protected override void Update(GameTime gameTime) { Words = new OutputText(); output = Words.Stuff(); timeCounter += gameTime.ElapsedGameTime.Milliseconds; if (timeCounter >= 150 && subIndex < output.Length) { if (subIndex > loopcounter) { ToLong = true; loopcounter += 10; } if (ToLong == true) { output += "\n"; //FontPos.Y += 20; ToLong = false; } timeCounter = 0; subIndex++; } }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Text = Content.Load <SpriteFont>("SpriteFont"); spriteBatch = new SpriteBatch(graphics.GraphicsDevice); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2, graphics.GraphicsDevice.Viewport.Height / 2); FontRotation = 0; Test = new OutputText(); /* Words = new OutputText(); * output = Words.Stuff(); */ // TODO: use this.Content to load your game content here }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Text = Content.Load<SpriteFont>("SpriteFont"); spriteBatch = new SpriteBatch(graphics.GraphicsDevice); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2, graphics.GraphicsDevice.Viewport.Height / 2); FontRotation = 0; Test = new OutputText(); /* Words = new OutputText(); output = Words.Stuff(); */ // TODO: use this.Content to load your game content here }