private void OnEnable() { Rect subPos = GetSubWindowArea(); if (m_AssetFolderTab == null) { m_AssetFolderTab = new AssetFolderTab(); } m_AssetFolderTab.OnEnable(subPos, this); if (m_ManageTab == null) { m_ManageTab = new AssetBundleManageTab(); } m_ManageTab.OnEnable(subPos, this); if (m_BuildTab == null) { m_BuildTab = new AssetBundleBuildTab(); } m_BuildTab.OnEnable(subPos, this); if (m_InspectTab == null) { m_InspectTab = new AssetBundleInspectTab(); } m_InspectTab.OnEnable(subPos, this); m_RefreshTexture = EditorGUIUtility.FindTexture("Refresh"); //determine if we are "multi source" or not... multiDataSource = false; List <System.Type> types = AssetBundleDataSource.ABDataSourceProviderUtility.CustomABDataSourceTypes; if (types.Count > 1) { multiDataSource = true; } }
public InspectBundleTree(TreeViewState s, AssetBundleInspectTab parent) : base(s) { m_InspectTab = parent; showBorder = true; }
//public InspectTreeItem(int id, int depth, string displayName) : base(id, depth, displayName) public InspectTreeItem(string path, AssetBundleInspectTab inspectTab) : base(path.GetHashCode(), 0, path) { m_BundlePath = path; m_Bundle = null; m_InspectTab = inspectTab; }