ReadDictionary() public method

public ReadDictionary ( BinBuffer bb ) : void
bb BinBuffer
return void
コード例 #1
0
        static void Read2DArray(BinBuffer bb, ModIdMap map, int xLen, int yLen, Action <int, int, int> setElemV, Action <int, int, ObjectRef> setElemM)
        {
            var dictPos   = bb.ReadInt32();
            var dataStart = bb.Position;

            bb.Position = dictPos;

            map.ReadDictionary(bb);

            var endOfStream = bb.Position;

            bb.Position = dataStart;

            int amt = 0;

            bool      isM  = false;
            ObjectRef curM = ObjectRef.Null;
            int       curV = 0;

            for (int y = 0; y < yLen; y++)
            {
                for (int x = 0; x < xLen; x++)
                {
                    if (amt == 0)
                    {
                        map.GetRef(bb.ReadUInt32(),
                                   oid =>
                        {
                            curV = oid;
                            isM  = false;

                            setElemV(x, y, curV);     // amt == 0 -> one element
                        },
                                   or =>
                        {
                            curM = or;
                            isM  = true;

                            setElemM(x, y, curM);     // amt == 0 -> one element
                        });
                        amt = bb.ReadUInt16();
                    }
                    else
                    {
                        if (isM)
                        {
                            setElemM(x, y, curM);
                        }
                        else
                        {
                            setElemV(x, y, curV);
                        }

                        amt--;
                    }
                }
            }

            bb.Position = endOfStream;
        }
コード例 #2
0
ファイル: SaveDataHandler.cs プロジェクト: Nopezal/Prism
        static void LoadTileTypes(BinBuffer bb, int v)
        {
            // don't read anything for now, custom tiles aren't implemented
            return;

#pragma warning disable 162
            // to be used in future versions
            if (v == 0)
            {
                return;
            }
#pragma warning restore 162

            var map = new ModIdMap(TileID.Count, or => new TileRef(or).Resolve().Type, id => new TileRef(id));

            var tp         = bb.Position;
            var dictOffset = bb.ReadInt32();
            bb.Position += dictOffset;

            map.ReadDictionary(bb);

            var end = bb.Position;

            bb.Position = tp;

            int amt = 0;

            for (int y = 0; y < Main.maxTilesY; y++)
            {
                for (int x = 0; x < Main.maxTilesX; x++)
                {
                    if (amt == 0)
                    {
                        var t = bb.ReadUInt32();
                        Main.tile[x, y].type = (ushort)new TileRef(map.GetRef(t)).Resolve().Type;

                        amt = bb.ReadUInt16();
                    }
                    else
                    {
                        amt--;
                    }
                }
            }

            bb.Position = end;
        }
コード例 #3
0
        static void Read2DArray(BinBuffer bb, ModIdMap map, int xLen, int yLen, Action<int, int, int > setElemV, Action<int, int, ObjectRef> setElemM)
        {
            var dictPos = bb.ReadInt32();
            var dataStart = bb.Position;
            bb.Position = dictPos;

            map.ReadDictionary(bb);

            var endOfStream = bb.Position;

            bb.Position = dataStart;

            int amt = 0;

            bool isM = false;
            ObjectRef curM = ObjectRef.Null;
            int curV = 0;

            for (int y = 0; y < yLen; y++)
                for (int x = 0; x < xLen; x++)
                    if (amt == 0)
                    {
                        map.GetRef(bb.ReadUInt32(),
                            oid =>
                            {
                                curV = oid;
                                isM = false;

                                setElemV(x, y, curV); // amt == 0 -> one element
                            },
                            or  =>
                            {
                                curM = or;
                                isM = true;

                                setElemM(x, y, curM); // amt == 0 -> one element
                            });
                        amt = bb.ReadUInt16();
                    }
                    else
                    {
                        if (isM) setElemM(x, y, curM);
                        else     setElemV(x, y, curV);

                        amt--;
                    }

            bb.Position = endOfStream;
        }
コード例 #4
0
ファイル: SaveDataHandler.cs プロジェクト: Reuged/Prism
        static void LoadTileTypes(BinBuffer bb, int v)
        {
            // don't read anything for now, custom tiles aren't implemented
            return;

            #pragma warning disable 162
            // to be used in future versions
            if (v == 0)
                return;
            #pragma warning restore 162

            var map = new ModIdMap(TileID.Count, or => new TileRef(or).Resolve().Type, id => new TileRef(id));

            var tp = bb.Position;
            var dictOffset = bb.ReadInt32();
            bb.Position += dictOffset;

            map.ReadDictionary(bb);

            var end = bb.Position;

            bb.Position = tp;

            int amt = 0;

            for (int y = 0; y < Main.maxTilesY; y++)
                for (int x = 0; x < Main.maxTilesX; x++)
                {
                    if (amt == 0)
                    {
                        var t = bb.ReadUInt32();
                        Main.tile[x, y].type = (ushort)new TileRef(map.GetRef(t)).Resolve().Type;

                        amt = bb.ReadUInt16();
                    }
                    else
                        amt--;
                }

            bb.Position = end;
        }