static void Main() { using (var game = new Game1()) game.Run(); }
public static void Initialize(Game1 game1, SpriteBatch spriteBatch, ContentManager manager, GraphicsDevice device) { graphics = device; game = game1; sB = spriteBatch; Content = manager; rand = new Random(); dot = new Texture2D(device, 1, 1); dot.SetData<Color>(new Color[1] { Color.White }); font = Content.Load<SpriteFont>("Font1"); }