/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, System.Nullable<PlayerIndex> controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) { screen.ExitScreen(); } // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> private void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,new GameplayScreen()); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new PrinceOfPersiaGame()); }