コード例 #1
0
            public override void OnInspectorGUI()
            {
                if (Application.isPlaying)
                {
                    UnityEntity unityEntity = this.target as UnityEntity;
                    EditorGUILayout.LabelField($"Entity ID: {unityEntity.entity.Id}");
                    EditorGUILayout.Space();
                }

                base.OnInspectorGUI();

                if (GUILayout.Button("Add EntityComponent"))
                {
                    GenericMenu menu = GetEntityComponentsMenu();
                    menu.ShowAsContext();
                }
            }
コード例 #2
0
 private void AddEntityComponentMenuItems(List <Type> entityComponentTypes)
 {
     foreach (Type componentType in entityComponentTypes)
     {
         if (componentType.IsAbstract)
         {
             continue;
         }
         this.componentSelectionMenu.AddItem(
             content: new GUIContent(componentType.Name),
             on: false,
             func: () =>
         {
             UnityEntity unityEntity = this.target as UnityEntity;
             unityEntity.AddComponent(componentType);
         });
     }
 }