//Monster update void MonsterUpdate(MonsterModel data) { health = data.health; maxHealth = data.maxHealth; speed = data.speed; rangedDefense = data.rangedDefense; defense = data.defense; attack = data.attack; Description = data.Description; Name = data.Name; level = data.level; if (level > 20) { level = 20; } }
//Information available in the event of a monster being updated public bool Update(MonsterModel data) { Name = data.Name; Description = data.Description; level = data.level; health = data.health; maxHealth = data.maxHealth; speed = data.speed; attack = data.attack; rangedDefense = data.rangedDefense; defense = data.defense; healthMult = data.healthMult; speedMult = data.speedMult; defenseMult = data.defenseMult; rangedDefenseMult = data.rangedDefense; attackMult = data.attackMult; dead = false; ability = null; return(true); }