コード例 #1
0
        void Start()
        {
            PlayGameServices.enableDebugLog(true);

            // we always want to call init as soon as possible after launch. Be sure to pass your own clientId to init on iOS!
            // This call is not required on Android.
            PlayGameServices.init("160040154367.apps.googleusercontent.com", true);
        }
コード例 #2
0
        void Start()
        {
            PlayGameServices.enableDebugLog(true);

#if UNITY_IOS
            // we always want to call init as soon as possible after launch. Be sure to pass your own clientId to init!
            // This call is not required on Android.
            PlayGameServices.init("160040154367.apps.googleusercontent.com", true);

            // on iOS we will need to register for push notifications and send the device token to Google so they can send out
            // push notifications on your behalf
            Debug.Log("registering for push notifications");
            NotificationServices.RegisterForRemoteNotificationTypes(RemoteNotificationType.Alert | RemoteNotificationType.Badge | RemoteNotificationType.Sound);
#endif
        }