protected void Awake() { controller = this.GetComponent<Prime31.CharacterController2D>(); myPhotonView = this.GetComponent<PhotonView>(); playerInput = this.GetComponent<InputHandler>(); myCollider = this.GetComponent<BoxCollider2D>(); moveState = moveStates.firstJump; }
void Awake() { _animator = GetComponent <Animator>(); _controller = GetComponent <Prime31.CharacterController2D>(); // listen to some events for illustration purposes _controller.onControllerCollidedEvent += onControllerCollider; _controller.onTriggerEnterEvent += onTriggerEnterEvent; _controller.onTriggerExitEvent += onTriggerExitEvent; }
void Awake() { /* IMPORTANT */ Application.targetFrameRate = 60; m_controller = GetComponent <Prime31.CharacterController2D>(); // listen to some events for illustration purposes m_controller.onControllerCollidedEvent += onControllerCollider; m_controller.onTriggerEnterEvent += onTriggerEnterEvent; m_controller.onTriggerExitEvent += onTriggerExitEvent; /* Setting Up Gravity */ m_gravity = gravity; m_originalScale = spriteChild.localScale; m_animator = spriteChild.GetComponent <Animator>(); m_currentState = EPlayerState.Idle; m_audioSource = GetComponent <AudioSource>(); m_lastCheckpoint = transform.position; }
void Start() { charController = GetComponent <Prime31.CharacterController2D>(); charController.warpToGrounded(); print(charController.isGrounded); }
private void Awake() { _animator = transform.Find("renderer").GetComponent <Animator> (); _platformController = GetComponent <Prime31.CharacterController2D> (); }
void Start() { cc = GetComponent<CharacterController2D>(); sr = GetComponentInChildren<SpriteRenderer>(); rb = GetComponent<Rigidbody2D>(); anim = GetComponentInChildren<Animator>(); tSprite = transform.Find("sprite"); }
private int jumpCount = 0; // to disallow triple jump void Awake() { _controller = GetComponent <Prime31.CharacterController2D> (); _animator = GetComponent <Animator> (); }
// Use this for initialization void Start () { myCharacterController = this.GetComponent<Prime31.CharacterController2D>(); myPlayerCharacter = this.GetComponent<PlayerCharacter>(); myAnimationController = this.GetComponent<PlayerAnimationController>(); myColliderController = this.GetComponent<PlayerColliderController>(); }