public static void Initialize(Vector2 gravity) { #if DEBUG Settings.EnableDiagnostics = true; #else Settings.EnableDiagnostics = false; #endif Settings.VelocityIterations = velocityIterations; Settings.PositionIterations = positionIterations; Settings.ContinuousPhysics = false; world = new World(gravity); Physics.contactProcessor = new GameObjectContactProcessor(); world.ContactManager.BeginContact = Physics.contactProcessor.BeginContact; world.ContactManager.EndContact = Physics.contactProcessor.EndContact; }