private void DoSceneLoad() { _loadingProgess = 0; #if DEBUG Debug.Log("******************************** Do Scene Load " + sceneToLoad + " ***********************************"); Debug.Display("Loading", sceneToLoad); #endif if (!isLoadingAdditive && !String.IsNullOrEmpty(loadedLevelName)) { CleanUp(); assetHelper.Unload(loadedLevelName); Physics.Reset(); } loadingScene = true; isLoadingAssetBeforeSceneInitialize = true; loadIsComplete = false; if (!isLoadingAdditive) { loadedLevelName = sceneToLoad; } scene = assetHelper.Load <Scene>("Scenes/" + sceneToLoad); loadingScene = false; if (scene != null) { System.Diagnostics.Debug.Assert(scene.hasBeenProcessed, String.Format("The scene {0} is not being processed by the SceneProcessor. Please fix this!", sceneToLoad)); typeCaps.Add(scene.typeCaps); if (scene.lightmapSettings != null) { LightmapSettings.lightmaps = scene.lightmapSettings.lightmapData; LightmapSettings.lightmapsMode = scene.lightmapSettings.lightmapMode; } else { LightmapSettings.lightmaps = null; } } else { LightmapSettings.lightmaps = null; } sceneToLoad = ""; totalNumberOfAssetsToLoad = sceneAssets.Count; numberOfAssetsLoaded = 0; if (scene == null) { Debug.Log("Scene is NULL. Completing load!"); SceneLoadComplete(); } }
protected override void DoLoadAsset(AssetHelper assetHelper) { if (sound == null) { sound = assetHelper.Load <SoundEffect>(clip); name = clip; if (sound != null) { Instance = sound.CreateInstance(); } } }
internal static void LoadLayerNames(AssetHelper helper) { if (layerNames == null) { helper.AddStaticAsset("LayerNames"); layerNames = new List <string>(); string[] names = helper.Load <String[]>("LayerNames"); if (names != null) { layerNames.AddRange(names); } } }
internal static void LoadRenderIndices(AssetHelper helper) { textureRenderIndexes.Clear(); helper.AddStaticAsset("TextureRenderIndexes"); string[] names = helper.Load <String[]>("TextureRenderIndexes"); if (names != null) { for (int i = 0; i < names.Length; i++) { textureRenderIndexes.Add(names[i], i); } } }
public static UnityObject Load(string name) { // NOTE: If refactoring this please be careful with the loadingScene flag! Application.loadingScene = true; object o = AssetHelper.Load <object>("Resources", Path.Combine("Resources", name)); if (o is Scene) { UnityObject uo = LoadScene(o as Scene); Application.loadingScene = false; return(uo); } Application.loadingScene = false; if (o == null) { return(null); } if (o is UnityObject) { return(o as UnityObject); } if (o is Microsoft.Xna.Framework.Graphics.Texture2D) { Texture2D Tex = new Texture2D(o as Microsoft.Xna.Framework.Graphics.Texture2D); int iIndex = name.LastIndexOf('/'); ++iIndex; iIndex = Mathf.Clamp(iIndex, 0, name.Length - 1); Tex.name = name.Substring(iIndex); return(Tex); } if (o is SoundEffect) { return(new AudioClip(o as SoundEffect)); } return(null); }