コード例 #1
0
        public void Apply(AssetImporter importer)
        {
            PresetRuleItem preset = FindMatchRule(importer);

            if (preset != null)
            {
                preset.Apply(path, importer);
            }
        }
コード例 #2
0
ファイル: PresetEditor.cs プロジェクト: nakamura343/LinkGo
        static void CreatePresetAndRule()
        {
            Object obj = Selection.activeObject;

            string path = AssetDatabase.GetAssetPath(obj);

            AssetImporter importer = AssetImporter.GetAtPath(path);
            Preset        preset   = new Preset(importer);

            string presetSavePath = EditorUtility.SaveFilePanel("保存Preset", Application.dataPath, "DefaultPreset", "preset");

            if (string.IsNullOrEmpty(presetSavePath))
            {
                EditorUtility.DisplayDialog("提示", "请选择一个正确的保存目录", "确定");
                return;
            }
            presetSavePath = FileUtil.GetProjectRelativePath(presetSavePath);
            AssetDatabase.CreateAsset(preset, presetSavePath);

            string dir = Path.GetDirectoryName(path);

            PresetRuleItem ruleItem = new PresetRuleItem();

            ruleItem.preset = preset;

            PresetRule rule = ScriptableObject.CreateInstance <PresetRule>();

            rule.path    = dir;
            rule.presets = new PresetRuleItem[] { ruleItem };

            string ruleSavePath = EditorUtility.SaveFilePanel("保存PresetRule", dir, "DefaultRule", "asset");

            if (string.IsNullOrEmpty(presetSavePath))
            {
                EditorUtility.DisplayDialog("提示", "请选择一个正确的保存目录", "确定");
                return;
            }
            ruleSavePath = FileUtil.GetProjectRelativePath(ruleSavePath);
            AssetDatabase.CreateAsset(rule, ruleSavePath);

            AssetDatabase.Refresh();
            Debug.LogFormat("创建PresetRule成功! path={0}", ruleSavePath);
        }